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Messages - jammarman

Pages: [1] 2
1
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 08, 2017, 12:17:15 am »
Yeah all working now, thanks

2
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 11:41:06 am »
Actually it says everything is up to date, 3ds might have included the service packs in the download

3
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 11:40:02 am »
max 2016, no service packs(I'm getting them as we speak),
WW free

4
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 11:17:23 am »
I've have been doing this is fresh scenes but I emailed it just in case

5
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 10:52:53 am »
I get no error when committing with the option unchecked but again the alpha doesn't work

6
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 10:48:31 am »
I am on the latest version, this is what I get if I try to commit with the mutli-blend checkbox ticked(also max crashed after this);

Welcome to MAXScript.

Entity Load Error: -- Runtime error: fileIn: can't open file - "$userscripts/WallWorm.com/entities/cstrike_entities.ms"
Sculpt Mesh created in 0:0 minutes (0 total seconds)
-- Error occurred in index loop; filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\WallWormSimpleDisplacement\displacementOps.ms; position: 116069; line: 3496
--  Frame:
--   controlMeshVert: [-256,-256,22.4492]
--   index: 1
--   called in f loop; filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\WallWormSimpleDisplacement\displacementOps.ms; position: 117118; line: 3522
--  Frame:
--   f: 1
--   called in i loop; filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\WallWormSimpleDisplacement\displacementOps.ms; position: 117245; line: 3526
--  Frame:
--   hasAddedBMod: false
--   dispFaces: #([1,2,7], [7,6,1], [7,2,3], [3,8,7], [3,4,9], [9,8,3], [9,4,5], [5,10,9], [11,6,7], [7,12,11], [7,8,13], [13,12,7], [13,8,9], [9,14,13], [9,10,15], [15,14,9], [11,12,17], [17,16,11], [17,12,13], [13,18,17], ...)
--   processedVerts: #{}
--   ss: undefined
--   vlist: #([-256,-256,22.4492])
--   i: 1
--   vlistBitArray: #{1}
-- Error occurred in commitSculptMesh(); filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\WallWormSimpleDisplacement\displacementOps.ms; position: 118302; line: 3555
--  Frame:
--   alphablendchannel: undefined
--   thisNodeSculpt: $DisplacementSculptMesh001
--   printTime: true
--   started: 66266670
--   allMultiBlends11: undefined
--   clearDispInfo: true
--   sculptFace: [1,2,7]
--   allMultiBlends13: undefined
--   ind: 3
--   ended: undefined
--   verts: undefined
--   domultiblendchannel: true
--   doStatusUpdate: false
--   allMultiBlends15: undefined
--   title: "Commit Sculpt Mesh DisplacementSculptMesh001"
--   sf: "(%/%) % Commited"
--   vert: 1.0
--   multiblend_color_1Channel: undefined
--   commitDisp: true
--   highestFace: 96
--   displacementFace: [1,2,7]
--   total: 3
--   sculptvert: 1.0
--   maparrays: #{10}
--   GetVertexColor: GetVertexColor()
--   multiblendchannel: #([1,2,3], [4,5,6], [7,8,9], [10,11,12], [13,14,15], [16,17,18], [19,20,21], [22,23,24], [25,26,27], [28,29,30], [31,32,33], [34,35,36], [37,38,39], [40,41,42], [43,44,45], [46,47,48], [49,50,51], [52,53,54], [55,56,57], [58,59,60], ...)
--   channelsToGet: #(-2, 10)
--   processAlphas: false
--   ouput: undefined
--   multiblend_color_4Channel: undefined
--   uv1: true
--   thisNode: <Deleted scene node>
--   allMultiBlends: undefined
--   minutes: undefined
--   limitTo: undefined
--   domultiblend_color_2Channel: false
--   mapFacesDo: #{}
--   multiblend_color_3Channel: undefined
--   allMultiBlends12: undefined
--   sculptVerts: undefined
--   domultiblend_color_1Channel: false
--   multiblend_color_0Channel: undefined
--   allMultiBlends14: undefined
--   displist: #($WW_Displacement_001, $WW_Displacement_002, $WW_Displacement_003)
--   domultiblend_color_0Channel: false
--   setSelection: SetSelection()
--   disp: $WW_Displacement_001
--   allAlphas: undefined
--   doalphablendchannel: false
--   thisNodeFaces: #([1,2,7], [7,6,1], [7,2,3], [3,8,7], [3,4,9], [9,8,3], [9,4,5], [5,10,9], [11,6,7], [7,12,11], [7,8,13], [13,12,7], [13,8,9], [9,14,13], [9,10,15], [15,14,9], [11,12,17], [17,16,11], [17,12,13], [13,18,17], ...)
--   mapFaceArrays: #(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, #([1,2,3], [4,5,6], [7,8,9], [10,11,12], [13,14,15], [16,17,18], [19,20,21], [22,23,24], [25,26,27], [28,29,30], [31,32,33], [34,35,36], [37,38,39], [40,41,42], [43,44,45], [46,47,48], [49,50,51], [52,53,54], [55,56,57], [58,59,60], ...))
--   sculptVertsArray: #([-256,-256,22.4492], [-128,-256,22.6496], [0,-256,14.8623], [128,-256,17.0494], [256,-256,22.9872], [-256,-128,54.1516], [-128,-128,49.6738], [0,-128,18.0923], [128,-128,12.6838], [256,-128,23.1322], [-256,0,63.7744], [-128,0,74.9153], [0,0,40.9432], [128,0,20.1743], [256,0,21.6044], [-256,128,49.5505], [-128,128,62.7663], [0,128,38.3038], [128,128,21.4702], [256,128,29.6962], ...)
--   allChannels: #()
--   domultiblendchannel2: false
--   domultiblend_color_3Channel: false
--   mapIntIndex: 0
--   lastFace: 1
--   lastcommittime: undefined
--   windowsprocessPostedMessages: windows.processPostedMessages()
--   channelverts: #()
--   multiblend_color_2Channel: undefined
--   called in commit(); filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\custom_attributes\displacements.ms; position: 28674; line: 887
--  Frame:
--   limitTo: undefined
--   called in wwCommitChanges.pressed(); filename: D:\Program Files\Autodesk\3ds Max 2016\scripts\WallWorm.com\custom_attributes\displacements.ms; position: 46503; line: 1281
--  Frame:
--   pos: 922
>> MAXScript Rollout Handler Exception:
-- No ""get"" function for undefined <<

7
Wall Worm Level Design in 3ds Max / Re: Sculpt mesh alpha not committing
« on: December 07, 2017, 04:27:06 am »
Alright so I reinstalled windows and 3ds max, alpha still won't commit, by default sculpt meshes are always set to multi blend and if I don't uncheck multi blend before committing I get the following error and that max-script opens up.


-no "get" function defined

WallWormSimpleDisplacement\displacementOps.ms

8
Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« on: November 22, 2017, 01:28:40 am »
 After about 10 try's 3ds opens but my new scene which has been working for a few days now gives me the original error. I never actually bought windows (I never put a serial in) and things are starting to fall apart, the clock is always wrong, I've always had issues installing programs. I'll just buy it this coming Black Friday, do a clean install and hopefully that fixes everything.

Even yesterday I started having an issue with particular displacements where sub-object selection wasn't rendering at all.



9
Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« on: November 22, 2017, 12:50:43 am »
And now my 3ds max will not even launch, I think it's safe to say the issue is unrelated to wallworm, same goes for the alpha not working. I guess I'll reinstall windows and everything.

10
Feature Requests / Lock displacement edges
« on: November 20, 2017, 11:08:48 pm »
Would be a handy feature when working a sculpt mesh surrounded by other displacements to be able to lock the edges from being accidentally moved and unaligned from the surrounding displacements.

11
Wall Worm Level Design in 3ds Max / Sculpt mesh alpha not committing
« on: November 20, 2017, 10:05:55 pm »
The sculpt mesh alpha is no longer committing to displacements, I tried a fresh scene with displacements created from the Anvil Helper. If I edit them individually the alpha works but this is hard in projects with many displacements. If I try the fix alpha button the displacements connected to the sculpt mesh just invert their alpha.

12
Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« on: November 18, 2017, 05:32:10 pm »
Sent via email

13
Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« on: November 16, 2017, 04:46:44 am »
Interestingly it happened in a scene where the only wall-worm object was the map limits.

14
Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« on: November 16, 2017, 04:44:55 am »
It's happened about 4 more times, each time I merge and re ad all the entities and restart so it detected displacements which mostly works fine, it also happened once in a new map I started.
I installed Vray a little while back, not sure if that maybe had any influence.

15
Wall Worm Level Design in 3ds Max / Some displacements don't export
« on: November 10, 2017, 06:58:06 pm »
This is a separate issue to my last one so I thought I'd make a new thread in case anybody else has this problem.

Occasionally one or two displacements just stop exporting with the map, check for problems shows nothing wrong,
I think it has something to do with me clicking, dragging or shift dragging the displacements by accident but I'm not really sure.


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