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Show Off => Models => Static Props => Topic started by: Sir Irk on December 03, 2013, 08:25:05 AM

Title: Train Tracks
Post by: Sir Irk on December 03, 2013, 08:25:05 AM
I decided to make the train tracks for my level today. I made it a pretty small piece so that I could add detail in a relatively small amount of time. Because of this it's less efficient since I'm using about 50 copies of it. This model is finished but I may design another one that saves more on texture memory and spans a longer distance. I did at least establish the style I wanted.

Model viewer. 316 Tris.

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdFYidlU.jpg&hash=826d54a17a23103d90fdd0a0c9327831ef5e4ff2)



Physics Model

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpG1XHMO.jpg&hash=e3891b2f7de0fdbd53beaf35517033c7a0a1c3a7)



UV layout. Primarily photosourced.

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdS2fE2g.jpg&hash=0b0b7de2a883bcef7e4e2597f67cc2248b81c8c9)

Thanks for looking.
Title: Re: Train Tracks
Post by: wallworm on December 03, 2013, 08:31:26 AM
Excellent! The texturing is nice.

Thanks sharing your progress. It always makes me feel good when people share their work. It helps reinforce the value of sharing the tools.

Keep on sharing :)
Title: Re: Train Tracks
Post by: Sir Irk on December 03, 2013, 08:48:43 AM
Thanks for providing so many great tools! I've been looking through your level designing tools and am quite enticed. Is it easy/possible to import a hammer map into 3ds Max? I've been getting tired of hammer. Now that I'm comfortable with 3ds max's ui it doesn't make sense to me to use hammer.
Title: Re: Train Tracks
Post by: wallworm on December 03, 2013, 10:04:41 AM
Yes, you can bring in Hammer levels. See the VMF importer docs (http://dev.wallworm.com/document/124/vmf_importer.html).
Title: Re: Train Tracks
Post by: Sir Irk on December 03, 2013, 10:41:28 AM
Ah thank you very much