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Topics - Scrotty

#1
After a lot of trial and error with modding TF2 I finally got it but now I've encountered another odd issue, I made some obvious edits to the Phlogistinator to verify it worked in-game. However, the weapon was disappearing from a distance? Did I do something wrong with the smd exporter? I know one would easily start to question why I blame WW for this, but I tested it with blender's plugin as well but didn't encounter this issue.

The compiler program could also be called into question I suppose, though I don't know of any incompatibilities. I use Crowbar (A tool meant to replace all of the other source compilers/decompilers, also a trillion times easier to use).
http://steamcommunity.com/groups/CrowbarTool

As far as showing what I mean, if necessary I could provide a video or the .vpk files. It's visible close up but disappears from a distance.
#2
Bug Reports / smd import
March 25, 2016, 10:43:11 PM
1: When importing with a skin there are multiple vertices.


*This doesn't happen when you select the option to remove bones.*

There was also another thing...a .smd animation export issue but I'm not sure if it was just caused by me. I used CAT rigging on a head with 2 hands that moved up and down and exported it. Then I tested it by importing it into blender. The head was far above it's position in Max.
#3
Wall Worm Model Tools / SMD Import
December 31, 2015, 12:38:46 PM
Not sure where this belongs, but even after the most recent update the issue still exists. Which is that imported SMD models still have multiple vertices while Weld Vertices is enabled.
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