Wall Worm Forums

Design Tools => Wall Worm Model Tools => WWMT Questions => Topic started by: azai on May 04, 2014, 09:54:05 AM

Title: Exporting bones
Post by: azai on May 04, 2014, 09:54:05 AM
Say I have multiple meshes in one model, exactly how do I make it so each mesh has its own bone (NOT ragdoll stuff, just arbitrary bones that do nothing)? I tried using the skin modifier but I must be doing it wrong because the bones don't exist ingame.
Title: Re: Exporting bones
Post by: wallworm on May 04, 2014, 09:56:16 AM
These are automatically collecting in the export process from skin modifiers. The most common reason that these are missing is that the model's $staticprop setting is turned on. When on, WW skips all bones.