Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Topic started by: the6thmonkey on August 26, 2016, 12:17:47 PM

Title: Mirroring geometry Produced invalid brushes
Post by: the6thmonkey on August 26, 2016, 12:17:47 PM
When I mirror brushes to save work, it appears that it doesn't work properly and produces invalid brushes that don't load in vmf's or game
Title: Re: Mirroring geometry Produced invalid brushes
Post by: wallworm on August 26, 2016, 12:32:15 PM
Generally, be very wary of mirroring things. The problem with the traditional Mirror Tool in Max is that is makes a negatively scaled version of the model. You can see this if you select the object and enter this into the MAXScript listener:

$.scale

You'll get a value of [-1,-1,-1]

The fix for this is to Reset XForm on it.

If you need to use Mirror, use the Mirror Modifier instead of the Transformation Mirroring.
Title: Re: Mirroring geometry Produced invalid brushes
Post by: the6thmonkey on August 26, 2016, 12:42:27 PM
ok thanks for the advice