Recent Posts

Pages: [1] 2 3 ... 10
1
Wall Worm News / Wall Worm 3.32 Released
« Last post by wallworm on October 21, 2017, 10:34:09 AM »
Version 3.32 released on 10-21-2017

   * SMD Exporter: Fixed bug where the Full Material Name was broken after WW 3.25.

This broke the Convert Scene to Prop function, causing missing textures on exported models.
2
Bug Reports / Re: bug Material
« Last post by wallworm on October 20, 2017, 06:11:44 PM »
OK, I will probably need to help you set up over screenshare. Contact me on discord.
3
Bug Reports / Re: bug Material
« Last post by thenone1122 on October 20, 2017, 05:42:25 PM »
I reInstall and can not open VTF files in Slate.
4
Bug Reports / Re: bug Material
« Last post by wallworm on October 20, 2017, 02:59:53 PM »
OK, there's one step we can pursue.

Can you run the Install.ms script for Wall Worm Pro again. After that, restart Max and see if you can open VTF files in Slate.
5
Bug Reports / Re: bug Material
« Last post by thenone1122 on October 20, 2017, 02:24:00 PM »
I dragged the vtf file onto the Slate view, but nothing happened.
6
Bug Reports / Re: bug Material
« Last post by wallworm on October 20, 2017, 11:19:24 AM »
This is an odd one. Can you check a few things?

First, verify that WW Pro is properly activated. You can do this by opening the global settings and seeing the version # at the top. It should just say WW Pro v3.3. If it's not activated, it will say something else.

If that is OK, see if the VTF Importer works correctly. You can do this via opening up the Slate material editor and dragging a VTF file from your desktop onto the Slate view. If the VTF shows correctly, then that is OK.

If neither of those is incorrect, we may need to look at some other things. In that case, contact me directly on Discord. The WW Discord channel is available in the WW Menu: Wall Worm > Wall Worm Online > Wall Worm Discord Channel.
7
Bug Reports / Re: bug Material
« Last post by thenone1122 on October 20, 2017, 07:02:40 AM »
use 3ds Max 2016

version of Wall Worm 3.3

use WW Pro

I import vmf when I finish importing materials i have error materials.
8
Model WIPs / Re: Issue with model showing up after compile but not in Max
« Last post by wallworm on October 20, 2017, 12:06:54 AM »
So there are a couple things.

The problem with that scene was that it had an OpenSubdiv modifier on the model. There is a bug that an OpenSubdiv can mess up skin weights even if it's set to 0 iterations. That means that removing the opensubdiv modifier will solve your issue.

However, here is what you should really do.

Update to WW 3.31 (I just loaded it).

After you install this version and open any WW floater, the menus will update and you find a new menu: Wall Worm > Wall Worm Importers > FBX to WWMT

  • Launch FBX to WWMT  (Wall Worm > Wall Worm Importers > FBX to WWMT)
  • Enter a name for your model in game (like "wolf")
  • Set a default sequence name (or leave blank)
  • Press the Import FBX to WWMT button and choose the folder with all the FBX files
  • Wait for the process to finish (it can take a minute)
  • When done, open WWMT (click Wall Worm > Wall Worm Model Tools > Wall Worm Model Tools)
  • Click the Pick Model button and choose the WWMT Helper (the text object in scene)
  • Click the Export QC+Model button
  • Now your model is in source with all the sequences

Note that you should learn about the settings in the WWMT floater, like the model path, folder path, etc. And if your textures were not TGA and you are not using WW Pro, you'll have to export the textures the old fashioned way. But if they are TGA or if you have WW Pro, you can click the Export VTFs button and your materials will go to game too.

Enjoy.
9
Model WIPs / Re: Issue with model showing up after compile but not in Max
« Last post by wallworm on October 19, 2017, 09:58:57 AM »
Send me the FBX file you are testing and I will quickly check.

Also, I noticed that you are using an inefficient way of exporting. If you send me a few files (the reference as well as a few sequence files) in FBX I will demonstrate a better/faster way of getting your model into Source.
10
Bug Reports / Re: bug Material
« Last post by wallworm on October 19, 2017, 09:49:24 AM »
Thanks for your post.

Please provide some more information:

  • What Version of 3ds Max (2016, 2018, etc)?
  • What Service Pack for your version is installed?
  • What version # of Wall Worm?
  • Is this the free WW or WW Pro?
  • What action were you taking to get this error? Please provide a step-by-step instruction on how you reached this error.
Pages: [1] 2 3 ... 10