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Messages - shin5751

#1
WWMT Questions / Re: Help: VTA import
August 16, 2016, 09:00:34 AM
Long time no see :)
I tried a few way to fix it, and I found a solution.

As "wallworm" said, this was problem that vta doesn't match with smd files.
I think Vindictus may use encoding for vta file, and this isn't identical way with max or wallworm import tool.

First of all, vta's shape key match with smd, respectively.
for example in vta.file, vertexanimation will be following:
"vertexanimation
  time 0 # basis shape key
    0 1.735584 -2.241488 68.261688 0.099003 -0.698313 -0.708913
    1 0.681584 -2.461288 68.164986 0.430097 -0.867392 -0.250297
....."
the first tab int(::ID) is match with SMD's triangle following :
"triangles
pc_evy_skin_face01
  7 3.085782 1.611312 67.936386 -0.089801 0.995005 0.043600 0.921700 0.668000 1 7 1.000000         <----- vta ID 0
  7 2.915783 1.370412 67.140587 -0.226897 0.853888 -0.468394 0.933900 0.606900 1 7 1.000000       <------ vta ID 1
  7 2.452383 0.876512 67.067986 0.142599 0.664792 -0.733292 0.946600 0.620600 1 7 1.000000        <------ vta ID 2
pc_evy_skin_face01
...."

My idea is fix vta file to select proper ID of smd file. I used some java programming to handle over thousands triangle. (I attached here, but this isn't good coding. Just for idea)
vta file's 0 frame(time 0) is normal basic shape, so it is possible to match with smd file.
I found every proper ID to match vta 0 frame and smd's triangle, then give new ID.
Here are also .vta files before modify and after modify; Focus file size and number of IDs at time 0.

Finally, vta file works well in Wallworm and Max.


Please forgive my terrible English skill, I'll try to reply my best if you have any question.

attach by dropbox link :: https://www.dropbox.com/sh/9d4dk8yy0ipw0cs/AACOhx4Cly5TTBKcBPK0JdNda?dl=0
#2
WWMT Questions / Re: Help: VTA import
April 27, 2016, 11:34:59 AM
Okay, I got it! I'll try to decompile other way.

By the way, can I find some vertex files that work properly?

Actually this is my first time using vta file, so everything is confusing @.@


Thanks for testing!

#3
WWMT Questions / Help: VTA import
April 27, 2016, 01:21:39 AM
I got some mesh with vta file for facial animation in 3ds Max(2016Ver) and WWMT newest version.

Using VTA importer, I applied morph in mesh, but morph modeling is broken (check image).

is vta file wrong one? or should I change some option?

First one is basic and second one is kind of surprise face





Left is import vta file single and right is use "Apply VTA Morph to Current Selection"
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