Wall Worm Forums

Design Tools => Materials and Textures => Topic started by: Pipann on July 14, 2016, 05:12:04 PM

Title: Phong map location
Post by: Pipann on July 14, 2016, 05:12:04 PM
I had a question.

In order to make a phong map work, which slot in the material maps do I place it? I'm suspect it's specular. It seems like the obvious choice, but I've been wrong before.

This is incredibly silly, I'm sorry. ;D

Edit: I figured it out, nevermind!
Title: Re: Phong map location
Post by: wallworm on July 15, 2016, 05:51:28 AM
Found answer but no share!!!!???? :)

For others, here is the doc on phong in WW (http://dev.wallworm.com/document/135/phong_materials.html).

If I didn't already change it, I soon will, to allow phong to work on lightmappedgeneric too. It used to only work on vertexlitgeneric but that's been changed in several games recently.
Title: Re: Phong map location
Post by: Pipann on July 15, 2016, 07:54:00 AM
I figured it out by looking at your reference sheet. This one: http://i.imgur.com/DqqhEZ4.png

I needed some phong to add to this model I've made per request. http://steamcommunity.com/sharedfiles/filedetails/?id=724873956

Still learning. ;D
Title: Re: Phong map location
Post by: wallworm on July 15, 2016, 09:48:24 AM
:)