Wall Worm Forums

Design Tools => Wall Worm Model Tools => WWMT Questions => Topic started by: vaqxai on June 05, 2023, 07:16:53 PM

Title: Not all submodels are imported with mdl importer
Post by: vaqxai on June 05, 2023, 07:16:53 PM
for this model some submodels are just empty:
(https://i.imgur.com/rL0SEo8.png)
idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
Title: Re: Not all submodels are imported with mdl importer
Post by: vaqxai on June 06, 2023, 09:20:34 AM
This is how this submodel looks in hlmv:
(https://i.imgur.com/hObzmcJ.png)
Title: Re: Not all submodels are imported with mdl importer
Post by: vaqxai on June 06, 2023, 09:27:19 AM
Something very interesting I found is that when changing other bodygroups' submodels, it gets correctly changed? this is 99% a software issue
Title: Re: Not all submodels are imported with mdl importer
Post by: vaqxai on June 06, 2023, 09:40:34 AM
The two conflicting bodygroups are called "helmet" and "helmet antenna" specifically, is it an issue with the space character being there?
Title: Re: Not all submodels are imported with mdl importer
Post by: vaqxai on June 11, 2023, 08:04:23 AM
Bump
Title: Re: Not all submodels are imported with mdl importer
Post by: wallworm on June 19, 2023, 01:46:07 PM
Sorry I was on vacation for a while and got behind on answering emails and posts.

I suspect you are right about the space. The parser for QC files is not perfect and was built with a lot of assumptions about file structures and formatting. I would try to change the space to an underscore in the QC file and then import, and if you need to space, reapply in the scene after import.