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Messages - ROMOAS

#1
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 06, 2011, 02:16:17 PM
got it fixed.

is it normal for me to have to reset the root folders each time i start 3Ds max ?
#2
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 05, 2011, 04:31:25 AM
well i got it set up and the exporting is working well i watched the video for the  Material Library Generator .
i set up folders exactly like yours was showing in the video i hade some issues getting the VTFedit to work but after updating my machine it started fine.
i had to go in and convert each VTF to a tga format i cant get the batch file to convert the folders with all the vtf.s in them i tryed to export a model with the tga texture and get a error that the path is missing when i tract the root to the files it only shows the vtf's only  i think my issue now it figguring the batch process in vtfedit i might not be doing the tga's right if this maks any sence to you. i have sent in a req about the vtfedit and been looking to a how to video on batching files in vtfedit so far no luck o well thanks for all your help.
#3
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 03, 2011, 05:37:24 PM
i'm abit lost on this error i'm sending you a screen shot of it all folders are in the correct places.
when i export the model i can view it in the model viewer and use it in game but the texture shows as a checker board still.
do you know of any sites with free textures if the form as .TGA  as well the i have used the GCFscape from wonder the other site but it will not load at all and sent a info reg to the maker.
sorry to be such a pain.  sent my screen shot as a attachment thanks.
#4
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 02, 2011, 04:31:41 PM
thank you very much for all your help.
i'm the one that did not use my gray matter i have corrected where the settings need to point.
i do have one more question.
there is a button in the WWMT that you did not cover its the Default Map Folder is this to not be set or do i set it to my:

local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- sdk_content- mapsrc
folder ?
other than that i should be good to go and i am re-reading your entire site again.
thank you for all your help.
#5
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 02, 2011, 04:40:06 AM
just a note as to hat i did please advise me if you see anything that needs correcting.

first off i am using Win 7 and 3Ds max 2012. i state the ver i am using do to it
does not look like the windows in the ui that you show.

i am setting this up for modeling for Left4Dead 2

in the export options.
i set pick model root. i pointed it to:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- left4dead2- modelsrc = note the folder you stated for me to make...

i set pick material root. i pointed it to:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- left4dead2- materialsrc...........

i set Bin Dir i pointed it to:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- bin.   this was the only folder that had the vtex.exe and the  studiomdl.exe in it  or does this need to be in the bin under orange box???

i set the Game info Dir i pointed it to:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- left4dead2.

i went and made a folder named wallworm in:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- left4dead2- modelsrc folder.

and also made a folder named wallworm in:
local Disk (C:) - program files (x86)- steam- steamapps- common- left4dead2- left4dead2- materialsrc folder.

in the model Defaults UI.
Default Model Path i put wallworm

in the Default Material Path i put wormwall

then i clicked the add to menu buttom and it stated there is now a Wall Worm item in the Menu bar. i hit ok.
and it shows in the Menu bar.
under the wall worm menu i show
wall worm model tools.
WW displacement tool.
Wall worm sky writer.
Worm face.
Wall worm utilities. this opens a sub with 7 other menus.


i have tried to explane this as a step by step way i have done it. can you if you have the time see if i need any corrections
i get the way you did it with your system but as you said left4dead2 is a little different and i don't want to mess things up .
thank you for your quick responce on my org post.
i am looking forward to using your tools alot thanks.
#6
Bug Reports / Re: Not a bug More confusion for L4d2 setup
December 01, 2011, 04:17:49 AM
dear sir i also have a issue with the L4D 2. i have set up the program as stated in the video you have but when i go to the
C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\left4dead
i have the following file folders (bin)  (materialsrc) (models) but no (modelssrc) folder is there a different spot this folder is in.
thank you for your time and any help i would be greatful i am trying to learn.
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