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Topics - McFlyGold

#1
Ok, I've gotten Wall Worm to successfully export a model of mine from 3DS Max to Source Filmmaker. That's the first part of the journey. Now I'd like to try to make a few small and simple set pieces. My problem is, I don't know how to go about this at all! What I'd like is a very small tutorial showing the steps needed to get an extremely simple map from Max to SFM. Consider that I have absolutely no knowledge in Hammer at all!

Here's the specs of the small room,

ground: L: 1024, W: 1024, H: -32
walls: L: 32 W: 1024 H: 512
sky: L: 1024, W: 1024, H: 32

I added world geometry tags to the ground and walls and added a skybox tag to the sky. I then added very simple textures to the ground and walls. (Don't know what to do to the sky) I then hit "Export VMF" In the VMF Exporter, I chose the "default" preset and then hit "Export VMF (and Compile if Applicable)

After that, I started up Source Filmmaker. My first message was an error "This map is missing high dynamic range (HRD) lightmaps. The SFM requires HDR lightmaps to render properly. You can create HDR lightmaps for your map with hammer or vrad. See the Source Developer Wiki for more info."

After that, it loads the map, but there's no textures on anything. Now I know that this is simply because of my ignorance. I simply don't know what to do.  So is there a simple tutorial that will explain the steps 1 by 1 to do something as simple a making a small room? Any and all help is greatly appreciated!
#2
Static Props / Clash on Mustafar!
July 23, 2012, 11:47:36 PM
The Medic and the Scout from Team Fortress 2 meet for thier final show down on Mustafar!

3D Studio Max, Source Filmmaker, After Effects, Photoshop
#3
Static Props / Lightsaber in Source Filmmaker!
July 20, 2012, 06:53:58 PM
So with some help by the Great Wall Worm himself... I was able to get a custom model of mine from 3D Studio Max into Source Filmmaker!  ;D

I don't have a screenshot of it, but I do have a video! So I thought I would share it here and thank Wall Worm for helping me to make this happen!

#4
WWMT Questions / Problem exporting a texture
July 13, 2012, 06:11:59 PM
Hello. I've made a model and I've gotten it to export using the Wall Worm Tool. (Super Duper Thanks for that!!!)

I can view it in the Model Viewer, but I can seem to export the textures. I get this far but when I hit "Export Selected Textures" nothing happens.

Any help would be appreciated.  :)
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