Ok, I've gotten Wall Worm to successfully export a model of mine from 3DS Max to Source Filmmaker. That's the first part of the journey. Now I'd like to try to make a few small and simple set pieces. My problem is, I don't know how to go about this at all! What I'd like is a very small tutorial showing the steps needed to get an extremely simple map from Max to SFM. Consider that I have absolutely no knowledge in Hammer at all!
Here's the specs of the small room,
ground: L: 1024, W: 1024, H: -32
walls: L: 32 W: 1024 H: 512
sky: L: 1024, W: 1024, H: 32
I added world geometry tags to the ground and walls and added a skybox tag to the sky. I then added very simple textures to the ground and walls. (Don't know what to do to the sky) I then hit "Export VMF" In the VMF Exporter, I chose the "default" preset and then hit "Export VMF (and Compile if Applicable)
After that, I started up Source Filmmaker. My first message was an error "This map is missing high dynamic range (HRD) lightmaps. The SFM requires HDR lightmaps to render properly. You can create HDR lightmaps for your map with hammer or vrad. See the Source Developer Wiki for more info."
After that, it loads the map, but there's no textures on anything. Now I know that this is simply because of my ignorance. I simply don't know what to do. So is there a simple tutorial that will explain the steps 1 by 1 to do something as simple a making a small room? Any and all help is greatly appreciated!
Here's the specs of the small room,
ground: L: 1024, W: 1024, H: -32
walls: L: 32 W: 1024 H: 512
sky: L: 1024, W: 1024, H: 32
I added world geometry tags to the ground and walls and added a skybox tag to the sky. I then added very simple textures to the ground and walls. (Don't know what to do to the sky) I then hit "Export VMF" In the VMF Exporter, I chose the "default" preset and then hit "Export VMF (and Compile if Applicable)
After that, I started up Source Filmmaker. My first message was an error "This map is missing high dynamic range (HRD) lightmaps. The SFM requires HDR lightmaps to render properly. You can create HDR lightmaps for your map with hammer or vrad. See the Source Developer Wiki for more info."
After that, it loads the map, but there's no textures on anything. Now I know that this is simply because of my ignorance. I simply don't know what to do. So is there a simple tutorial that will explain the steps 1 by 1 to do something as simple a making a small room? Any and all help is greatly appreciated!