Is it possible to import ropes in WallWorm?

Started by lauris47, April 21, 2020, 05:51:12 AM

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lauris47

Hi, is it possible to import wires and ropes in WallWorm? Currently I get only keyframe_rope nodes with correct positions.
I could somehow construct these wires in Maya or Unity with scripts, but in either case it is a little bit of work.

It would be great, to just import them and convert them to polygons.

wallworm

If you want to make polygonal ropes or wires, simply make splines in Max and set them as renderable splines in the viewport. Those can then export as models with WWMT.

I don't have a function for converting move_rope/keyframe_rope into splines right now. I had thought about this in the past, but I never got around to it. I'll consider it when time opens up.

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