Hello one, hello all,
Was hoping I could get some help for my aircraft model for Source that I'm making <(^^;)>
So basically, I'm obviously, making an aircraft and was wondering, that since I made a rather tight and well fitting collision box, I never thought I'd have this problem...
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWwpArB8.png&hash=522550fee1fb1d1426dbad9dd2e2e0dc419da699)
However, upon viewing the collision model for the model, I saw something odd...
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Foru9AUY.png&hash=2f90a399a9555f092c5bb5eb1cd9e1e4647a6460)
The collision model has been made and rounded off to fill in gaps and so... Now that's not nice as you can't go under the bird anymore; phooey <(Q~Q)> And ideas as to how I can bypass this and be able to then crawl under the aircraft? I kinda want to be able to have a collision mesh that literally outlines the aircraft roughly, just like the green drawing instead of the red lines...
Thankies! v <(^-^)>!
These docs are a little dated now, but should be all you need to figure it out:
Collision Hulls in 3ds Max for Source (http://dev.wallworm.com/document/69/collision_hulls_in_3ds_max_for_source.html)
And video:
https://www.youtube.com/watch?v=yJFGdehrUgE
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJu1kvwi.png&hash=6b45c9ef743116efe163222a279280cf09124ce0)
Thank you so much!! <(^D^)> I finally got it working how I wanted to! It took a lot of tweaking and figuring out, but I couldn't have done it without that "dated" post; it may be, but it got the whole concept there and worked great! Thank you sooo mcuh!!! ;D
Excellent! Glad you got rolling. Well... flying :)