Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Feature Requests => Topic started by: extrapickles on July 31, 2012, 04:51:04 PM

Title: Handling of Displacements
Post by: extrapickles on July 31, 2012, 04:51:04 PM


Select HD quality so you can see. I was using a free recorder.
Title: Re: Handling of Displacements
Post by: wallworm on July 31, 2012, 05:31:34 PM
Nice demonstration.

I will change the helper size in the next version. I think that it was originally meant to be that way but got lost in the chaos of my notes :)

As for the position/placement... yes it is something that I've mulled over a lot. I do have some tips until I get around to a new creation method.


I do plan on adding a couple functions in the future:


Both are on my TODO list.
Title: Re: Handling of Displacements
Post by: extrapickles on July 31, 2012, 07:05:33 PM
Thanks for your response. I'll try out what you suggested and see what results I get.

I know you are working hard on the texturing right now. So this can wait a while if need be.

-pickles
Title: Re: Handling of Displacements
Post by: wallworm on August 06, 2012, 02:50:53 PM
There is a new version of WW today. It will allow you to convert Planes to displacements:

Title: Re: Handling of Displacements
Post by: wallworm on August 07, 2012, 02:39:04 PM
Here is a new video demonstrating various tips and techniques for Anvil 3.31 (which I loaded this morning).