prerogative

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Wall Worm News / Wall Worm 3.76 Released
« Last post by wallworm on June 15, 2018, 04:16:24 PM »
Version 3.76 released on 6-15-2018

   * Displacements: Added new Geometry Primitive called Sculpt Proxy. This objects can be used to represent sculpt meshes coming from xref scenes.
   
   * Displacements: Added new Geometry Primitive called Disps Proxy. This object represents the mesh surface of all displacements in the scene.
   
   * Displacements: Added several new buttons in the Displacement floater that work with the new displacement proxy functions.
   
   * Displacements: Fixed Displacement Floater not using default settings for displacement power, lightmap scale, etc.

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Version 3.753 released on 6-14-2018

   * VMF Exporter: Fixed VMF Exporter not saving new presets correctly.



Note that the new displacement primitives are primarily for helping work with displacements and sculpt meshes without having to have access to them directly (for example, if you want to use a sculpt mesh found in an XRef Scene). I will document these in the near future.
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Wall Worm News / Wall Worm 3.752 Released
« Last post by wallworm on June 13, 2018, 01:36:31 PM »
Version 3.752 released on 6-13-2018

   * OSL: Added new OSL Map Lightmapped_4wayblend.osl. Replicates the 4way blend shader.
   
   * OSL: Added new OSL Map Desaturate.osl. Simple map to remove saturation in texture.
   
   * OSL: Updated seamless_scale.osl, blendmodulate.osl and worldvertextransition.osl to include options to use the Black Mesa version of Seamless Scale.
   
   * OSL: Added the Black Mesa Moss parameters to worldvertextransition.osl.
   
   * Materials: Added function to create a OSL-driven render material of a 2way or 4way blend DX shader.
   
   * Convert Scene to Model: Added function to set OSL material on 2way or 4way blend shaders.
   
   * Convert Scene to Model: Optimized function for making models from displacements when the On Copies setting is turned on.
   
   * Convert Scene to Model: Updated the functions for converting displacements to models to copy channel -2 to channel 3 so that (when OSL is available) the blend channel will be used for render/bakes.
   
   * FBX Importer: Fixed a bug importing some FBX files to WWMT.
   

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Version 3.751 released on 6-6-2018

   * Settings: Added new Miscellaneous settings for User information. Allows users to optionally embed their user information into new Max scene file properties (Name, email, website, company, etc). This can be useful for proof of ownership and other file-system utilities.
   
   * Settings: Fixed some paths getting extra slashes every time they are saved.

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Version 3.75 released on 6-5-2018

   * Problem Checker: Fixed error when checking for WWMT models that haven't been exported.
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General Discussion / Re: Verge3D
« Last post by wallworm on June 13, 2018, 08:22:59 AM »
There was an update to Verge that includes some code that I provided. See the new features and a Shout-Out to yours truly.
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Wall Worm News / Re: Wall Worm 3.745 Released
« Last post by wallworm on June 05, 2018, 10:25:20 AM »
Version 3.749 released on 6-5-2018

   * Utilities: Fixed error running Hide LODs function when a WWMT helper has been deleted.
   
   * Point Entitis: Fixed bug if user deleted a newly placed point entity before placing entities was finished.
   
   * Entities: Re-enabled the MAXScript Entity parser in 3ds Max 2018+. Function still broken in Max 2017.
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Wall Worm News / Re: Wall Worm 3.745 Released
« Last post by wallworm on May 30, 2018, 01:05:16 PM »
Version 3.748 released on 5-30-2018

   * MDL: Added new utility to create Substitute meshes of MDL nodes (useful for the Convert Scene to Model tools when needing to cull models that cause problems with booleans).
   
   * Displacements: Added some selection/view functions into the Displacement Floater.

Note that I reloaded a new version moments after posting news of this on Discord. If you get a MAXScript error when running functions to select MDL nodes, then update.

I also updated the docs on Convert Scene to Model with a section on optimizing your scene for most efficiently using the tool.
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Wall Worm News / Re: Wall Worm 3.745 Released
« Last post by wallworm on May 24, 2018, 11:54:22 AM »
Version 3.747 released on 5-24-2018

   * MDL/WWMT Proxies: Fixed bug when a WallWormMDL node is generated with missing materials.
   
   * Displacements: Fixed rare bug where a Sculpt Mesh commit function would fail because of undefined vertex alpha in WW Pro.
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Thanks for reporting this issue. I hadn't noticed the issue because I've been using the complete name lately. But I've fixed all the issues above (wrong checkboxes and wrong folders) in today's update. Let me know if you have any other problems.
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Wall Worm News / Wall Worm 3.745 Released
« Last post by wallworm on May 22, 2018, 02:32:23 PM »
Version 3.745 released on 5-22-2018

   * Macros: Added some new macros that can be assigned via the Customize menus. Most relate to the Carver plugin (when installed).
   
   * VTF Exporter: Fixed bug hitting the ^ button in the VTF Exporter dialog in 3ds Max 2019 for textures that are not yet given a WW Pro VTF texture attribute.
   
   * VMT Exporter: Fixed bug in WWMT VMT exporter where it was not always honoring the material name method setting.
   
   * VMT Exporter: Fixed WWMT VMT exporter UI not known that a VMT has already been exported and de-selecting it.
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Glad it works now. I'm not certain what caused it to fail initially, but at least you are back up and running. Probably a lot of new things in WW since you last messed with it--have fun exploring the new features. :)
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bad news is that global settings was already set "full material name" to off.

good news is that I tried the "full material name" method and everything worked like a charm! Will probably just use this method in the future since it's coincidentally useful for for organizing VMT's.

Thanks Shawn!
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