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Messages - lauris47

#16
General Discussion / Re: Future of WallWorm
June 11, 2020, 09:11:29 AM
Interesting, and congrats on the position! it crashes on decompiled CSGO De Dust 2 VMF, that was released yesterday (2020-06-10).
#17
General Discussion / Future of WallWorm
June 11, 2020, 06:26:10 AM
Hi, I am wondering if WallWom will be updated in the future. I have a theory that this tool is heavily related to Black Mesa development?
Since the great Black Mesa is released, will there be a need for WallWorm developers to go further with updates?

This concern is deriving from that I try to import just-released CSGO updated maps. 3Ds Max 2018 and 2019 crashes.
#18
Finished Levels / Re: CS GO Dust 2
June 11, 2020, 06:20:23 AM
Some updates here. Still working with CSGO maps at Skybox. I am moving towards ligh baking all maps.
https://photos.app.goo.gl/FXkzej5jo1dH8Ziq9
#19
Hi, is it possible to import wires and ropes in WallWorm? Currently I get only keyframe_rope nodes with correct positions.
I could somehow construct these wires in Maya or Unity with scripts, but in either case it is a little bit of work.

It would be great, to just import them and convert them to polygons.
#20
Great, thank you very much. I saw the Update window opened when I started Windows today, knew you released something.

It worked, so far everything seems imported correctly, In previous version some textures were not imported, somehow in this one they are!

I see that more precise names of the props got pushed trough the pipeline, that's very useful!.
#21
It is strange, since it worked before (5 minutes) I updated to 1.75, while I using the same Vertigo file. I will try to decompile it again and import.
Few maps: https://drive.google.com/drive/folders/1ea58q0Std_YXh8kC8Luo2PZmNwYZbZxw?usp=sharing
#22
I am using https://github.com/ata4/bspsrc/releases that decompiles bsp to vmf.
Cannot see your email in profile. Here is few maps, including Vertigo: https://drive.google.com/drive/folders/1ea58q0Std_YXh8kC8Luo2PZmNwYZbZxw?usp=sharing
#23
its a standard Vertigo map, I cannot attach it due to the limit. it is almost 7mb. I tried Mirage as well, didn't work after I updated to 1.78.
#24
I increased limit to 5.

I get these errors:

QuoteError parsing VMF attempt 1:-- Runtime error: array index must be positive number, got: 0
Will attempt another 5 times...

Error parsing VMF attempt 2:-- Runtime error: array index must be positive number, got: 0
Will attempt another 4 times...

Error parsing VMF attempt 3:-- Known system exception
-- ########################################################################
-- Address: 0x31f7121d; nCode: 0x00000000C0000005
-- Desc: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
--       Read of Address: 0x00000203C5361000
-- ########################################################################
Will attempt another 3 times...

Error parsing VMF attempt 4:-- Runtime error: array index must be positive number, got: 0
Will attempt another 2 times...

Error parsing VMF attempt 5:-- Runtime error: array index must be positive number, got: 0
Will attempt another 1 times...

NOTICE: Although the level imported, the parse function failed (6) times.

Now Importing Models from QCs
#25
All Game and Asset Paths are set, including BinDir. I tried this on 2018 and 2019 Max versions.

I noticed that every time I try to import map, I get different result. This time, with same options only few objects were imported - camera and target, and  some other objects under WllWomUtilityLayer.

I will try to reinstall WallWorm and see what it does.
#26
Thank you for quick reply. Props are not imported at all, they do not appear as squares. Optioned that you mentioned were turned on.

When I opened MaxScript listener, I tried to run path Compiler, I see that I get * Error 4: ModelSrc folder not set. This is needed to export models.

I am trying to figure out why this is happening now.
#27
Hi,
I just updated Wall Worm to newest version, and CSGO map that I just imported with earlier versions (I think it was 1.75) does not import fully. For example, props are not imported, I think overlays and lights as well are not imparted too. In general file size of the imported map just before update was ~1gb, and after update ~200 mb. Although, interface changed slightly, I tried to set the options that were set in the previous version.

Is it a normal behaviour of free version, or something is not right?

Is there an archive, where I can download previous version?

Thank you.
#28
Finished Levels / Re: CS GO Dust 2
September 26, 2019, 08:34:56 AM
De train, roofs off
#29
Finished Levels / Re: CS GO Dust 2
September 26, 2019, 08:34:29 AM
We have created match reply client. Players are able to view all demos on maps in all angles they want. Oficial website is skybox.gg

I am working on maps, 3d characters, weapons, shaders etc.








#30
Finished Levels / Re: CS GO Dust 2
September 25, 2019, 03:34:57 AM
Hmm, cannot add more pictures, probably limits of the forum.
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