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Messages - wallworm

#3526
General Discussion / Re: miauu's Work Plane - Really Cool
November 30, 2011, 09:03:50 AM
Version 1.07 is now out. Check the credits in the 1.07 help file. You'll see a familiar name! :)

The new version has several new little enhancements. If you don't have it, you should really get it! A+... two thumbs up!
#3527
Convexity / Re: Shawn's Convexity Wishlist
November 29, 2011, 10:15:22 AM
Quote from: COSSMOS on November 29, 2011, 05:37:36 AM
What do you mean with:

Open Convexity .max File from Vault???

Vault is a data management software for design teams. It lets multiple people in multiple locations work on the same project at the same time.

Max has a native Vault hook (in the menu, choose File > Open > Open From Vault). Convexity has it's own open function (Open Convexity .max File). If you happen to open a Convexity file with the normal Open functions and Convexity isn't already open, you can lose the special Convexity data in the scene. Having a special Open Convexity from Vault would help protect you from that scenario.

I already use Vault and Convexity together with no problem... but I use the Vault client app to get/check out files... which doesn't have the problem mentioned above. But most students may not have access to Vault and only the built-in Open from Vault of Max.

Hopefully that makes sense... :)
#3528
Other Utilities / Material Library Generator
November 22, 2011, 11:25:41 AM
Built into WWMT is a Material Library Generator to convert collections of Source Materials into 3ds Max materials.

One thing I am considering changing is the default of creating a DirectX material for all materials. I need DirectX Material for the Blend Materials (for displacements) but I'm beginning to think it was not a good idea for the World brush materials... since I have noticed a lot of viewport display issues using DirectX materials and Nitrous (3ds Max 2012).

Anyone else seeing this? Opinions?
#3529
General Discussion / miauu's Work Plane - Really Cool
November 21, 2011, 11:17:25 PM
I just got miauu's Work Plane. It's a maxscript utility to set working planes easily and to automate a working plane to appear in your viewport on the major X,Y,Z axis that is closest to perpendicular from your current viewport. It is convenient for working in the perspective viewport. It also has other tools for seting working planes and reusing them.

I really love the tool. It's costs 10 Euros (about $13). Well worth it. If you get it from this recommendation... let 'em know Wall Worm sent you.

miauu's Work Plane on Scriptspot
miauu's Work Plane Official Web Page
#3530
Wall Worm Level Design in 3ds Max / WWDT 2.2
November 21, 2011, 11:12:15 PM
I neglected to announce that the 1.73 version of WWMT included the WWDT 2.2 update. That update included a new way to re-use WWMT models in the WWDT VMF exporter called WWMT proxies.

Generally speaking, it works fine. But you can find that the proxie versions can have the incorrect rotations. Today I was discussing with Andrew the problem... and believe it or not, the solution to the dilemma will probably come directly from Andrew's latest work in CSS colors (Cascading Style Sheets) and JavaScript. Go figure!

I hope to have a solution for that in the near future. Not sure I'll have it out until next week, though. Thanksgiving and all.
#3531
General Discussion / Re: Hey guys!
November 21, 2011, 04:25:26 PM
Looks like you are trying to destroy our game nights! :P CS needs you!
#3532
WWMT Questions / Re: batch file not showing up
November 19, 2011, 08:58:06 PM
Have you got it running yet?
#3533
Wall Worm News / Re: WWMT is 1 Year Old
November 18, 2011, 08:34:25 PM
And now you can get version 1.73.

#3534
WWMT Questions / Re: batch file not showing up
November 18, 2011, 10:43:47 AM
I am in the middle of recording a video for a new release of the tool coming out later today. I will try to help troubleshoot the problem after I get that squared away.
#3535
Wall Worm News / WWMT is 1 Year Old
November 18, 2011, 12:26:00 AM
Wall Worm Model Tools turns 1 year old today!

I have an update to release too. But it will be later on in the day. Stay tuned...
#3536
WWMT Questions / Re: batch file not showing up
November 15, 2011, 10:45:00 PM
The BIN directory is probably wrong. You should make sure to delve down to the final bin folder where vtex.exe and studiomdl.exe are located. Usually:

C:\Program Files (x86)\Steam\steamapps\username\sourcesdk\bin\orangebox\bin

Hopefully that helps.  ;)
#3537
Wall Worm News / Re: Not dead
November 15, 2011, 01:50:14 AM
Well I'm about to prove I'm not dead with a map ... how are you guys going to prove it!!!? :)
#3538
There is no way to control the bounding box in WWMT yet. From my understanding of it, it's used for a really generic collision detection (maybe for just AI). But as I've never actually used it yet... that is not something I can prove.

I have considered adding $bbox to WWMT... but yours is the first mention of it.

As for the "padding"... the only way I know to control that is to actually extend pieces/parts of the model to the extents you want. I don't have time to test as I have work today... but my guess is to add either more pieces to the mesh or extend the collision hull. But maybe there is some other way.

Anyway, it's a good question. I'll look into it more when I've got less work. Maybe tomorrow.
#3539
Wall Worm News / Not dead
November 06, 2011, 12:23:44 PM
Sorry for the lack of info here lately. After the server crash, things have gotten quiet here. Part of my own attention has been on various client projects at the moment.

I do have a cool update lined up for WWMT, though. I'm going to add animated texture exporting support. That should be good for the kiddos. I won't get that out for a little while since I'm in the middle of trying ot get a couple levels out for CS:S, Hidden:Source and Goldeneye:Source.
#3540
Animated Models / Rubix Cube
October 27, 2011, 09:17:46 PM
I've had a couple requests on how to do this in the past week... so here is a sample scene that has a working rubix cube that can export into Source. I also saw someone request it on Steam.

I've loaded it in Max 2011 format.
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