Want to start off by saying this an awesome plugin! I'm not so new to 3DS Max, but rather the plugin. I've probably watched a few hours worth of your tutorials and the plugin seems pretty intuitive. However, it seems as if my models do not update when edited and re-exported. For example:
I can create simple world geometry (4 walls, a ceiling, and a floor) and place a box in the middle of the map. I can apply a standard material with a bitmap (TGA) to the box, create a hull, assign it, set as concave, and export it as well as everything (all types of materials, paks, VMF, etc) as per directions and it will run fine in-game.
However, if I go back and edit the model in any way (size, material, position, etc) and re-export it along with an updated VMF file, the changes will not be reflected in-game and often show up as a black object.
It's probably a simple fix, but I haven't been able to find any topics or questions similar to this problem. Any input would be greatly appreciated!
I can create simple world geometry (4 walls, a ceiling, and a floor) and place a box in the middle of the map. I can apply a standard material with a bitmap (TGA) to the box, create a hull, assign it, set as concave, and export it as well as everything (all types of materials, paks, VMF, etc) as per directions and it will run fine in-game.
However, if I go back and edit the model in any way (size, material, position, etc) and re-export it along with an updated VMF file, the changes will not be reflected in-game and often show up as a black object.
It's probably a simple fix, but I haven't been able to find any topics or questions similar to this problem. Any input would be greatly appreciated!