OS: windows 10
3ds max 2016 version: 18.0 SP3
I have a model that I want to compile and then do another version of it by rotating part of it and compiling again. Same thing happens when I try this with any other model.
I compile the first model and it goes through very well. Then after modifying I make new hull for it and I select new hull. Then I try to compile it and it doesn't start that normal cmd like it normally does but it just stucks and jams 3ds max. So I have to shut it down from task manager and hope I remembered to save it just before I tried to compile it.
After restart it works normally again if I don't modify the model. But after I modify it again it crashes instead of compiling.
So first compile is normal, second crashes 3ds max.
Hi, I'm sorry you are experiencing this issue. Can you provide more details:
- Does this happen on all scenes or just one?
- Is this WW or WW Pro?
- If not, can you think of anything that you've done differently in this case?
I'll try to reproduce it with scenes here. If I cannot, I will need a copy of your scene.
I could not reproduce this. So you may need to do a screen recording and explain what you are doing in it.
Sorry, didn't remember to check my post afterwards until now..
This happens on all scenes I have tried it with and I'm using free WW.
I'm don't know what's causing it but I'll provide you some futher info when I bump into this next time.
I was so damn frustrated when I posted this topic that I just shut down my whole pc after posting this :D I Didn't take screens or anything :)