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Topics - jonathan

#1
Hey, I made a post about a month ago asking if it was possible to import de_cache to 3ds max. The replies I got were helpful but I need some more help. I am a student so I can't just go spending money on things that may not work. What I am asking is can someone who has access to the WW pro beta test if it is possible to import de_cache fully?
Thank you in advance.
#2
I am trying to import cache into 3ds max and then export it to cinema 4d for a animation I am working on. I have everything set up correctly because I can for example import Dust2 and Inferno fine without errors. However whenever I try to import de_cache non of the models are showing up. I have extracted the embedded content in the cache bsp, and decompiled the models and converted the vtf's to tga. I then placed the decompiled models in the /modelsrc/ folder where I have with all the other decompiled models and placed the vtf's, vmt's and tga in my /materials/ folder which I use for WW.
When importing the vmf I first import prop library, then make a new document and then select import models and then import the vmf.
Is this the wrong way to go about importing de_cache? If anyone can help me I would greatly appreciate that.
Thank you
Jonathan
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