Wall Worm Forums

Design Tools => Wall Worm Model Tools => WWMT Questions => Topic started by: Joris Ceoen on April 01, 2012, 08:24:13 AM

Title: Texture position within 3DS Max is not kept when exporting vtf's
Post by: Joris Ceoen on April 01, 2012, 08:24:13 AM
I have a problem with a model I recently animated.

I got Sonic from SSBB and I have nicely put all the textures onto it. There was none but one problem with his eyes texture, it was tiled for some reason and there's no way I could remove the tiling (or I just don't know how to do that....) So what I did was cropping and replacing the eye's texture so they were perfectly in place so that you can't see it's tiled.

Now when I export both model and vtf's it looks very fine but the texture of his eyes are put back onto their original position with the tiling visible. I have tried millions of changes but it just doesn't seem to stay in place.

Any help?

(I can send the max file ofc)
Title: Re: Texture position within 3DS Max is not kept when exporting vtf's
Post by: Joris Ceoen on April 01, 2012, 08:24:44 AM
And here's the abnormal one
Title: Re: Texture position within 3DS Max is not kept when exporting vtf's
Post by: wallworm on April 01, 2012, 09:40:47 AM
Changing the tiling/rotation/translation of a bitmap inside the bitmap's map UI doesn't currently translate to the exported model. I may add support for that at some point... but until then, this is what you need to do:

Choose one of these solutions:

1) To rescale the texture, do so with a UVW Map Modifier on the eyes.

or)

2) Render To Texture the eyeball texture after you've rescaled it (using either UVW Map or scaling in the bitmap's parameters).

Hopefully that makes sense :)