Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Anvil Bug Reports => Topic started by: onur89tr on January 14, 2016, 06:55:19 PM

Title: VMF Export Big Character Problem
Post by: onur89tr on January 14, 2016, 06:55:19 PM
Hello. I tried to export my map as VMF. I'm using Turkish Windows 8.1. My map doesn't give an error in Hammer Editor. But material names like MATERİAL (with Turkish İ char, not I or i). And because of this, I can't see my World geometry materials. But no problem in models. My World geometry appears white, and if I'm double clicking to material, it shows blank Picture. This error wasn't in old versions of WW. If this is my fault, I'm sorry.

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.hizliresim.com%2FknX157.png&hash=6b1d0ad9ed641694e9950ce448065efb3517b285)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.hizliresim.com%2FVv3gjq.png&hash=13a9d79496ec4db4865bf9d46d500a78007d8b64)
Title: Re: VMF Export Big Character Problem
Post by: wallworm on January 14, 2016, 09:00:42 PM
There isn't anything that's changed in WW regarding how materials are named in a VMF in months or even a couple years, to my knowledge. The only possibility I can think of is that WW Pro uses .NET functions that might be influenced by system settings.

In any event, my solution is to simply rename the materials, explicitly. It is more helpful to have a material named "walls/brickwall1" than a default material name like "Material #34".