Wall Worm Forums

Design Tools => Wall Worm News => Topic started by: wallworm on June 25, 2012, 12:22:25 PM

Title: WWMT 1.787 Released
Post by: wallworm on June 25, 2012, 12:22:25 PM
Version 1.787 released on 6-25-2012

◦ Added global setting preset manager into Wall Worm Settings floater. You can now save your settings into a preset which lets you switch between different mods.
◦ Updated VMF preset manager to fix a problem that could happen if too many presets were stored in presets.
◦ Updated Anvil to delete any displacement event handling listeners if no WW displacements are in the scene.
◦ Updated the Settings floater to show the paths in a text field rather than just display buttons.
◦ Added an Auto Config from VProject button that will prefill the paths for the current mod if one is set in VProject.
◦ Fixed a bug that could happen if you opened a file where a WW Displacement brush was deleted but the displacement was still in the scene.
◦ Fixed a bug that would not let you open the Inputs/Outuputs utility in 3ds Max 2013.
◦ Added new function to alert you if there is an update to Wall Worm on the website.
◦ Fixed a bug when parsing FGD files if the format was in an unexpected fashion.
◦ Fixed a bug in Anvil when pressing the Displacement Unlock button.
◦ Added compile option called -nop4 to stop the p4lib warning in model compiling.
◦ Added check in export of models to see if the model has both $staticprop and bodygroups. If so, the $staticprop is temporarily turned off for export and a notice is written to the MAXScript listener.
◦ Added PSD texture export support for models. Requires you to turn it on in the global WW settings. I forced this so that users would read the help doc explaining that it is possible to create PSDs that crash VTEX (http://dev.wallworm.com/document/104/some_psds_can_crash_vtex.html).
Title: Re: WWMT 1.787 Released
Post by: wallworm on June 26, 2012, 10:23:16 AM
Neglected to list this item:

* Updated VMF Exporter UI to accurately access the settings for all UI items. Previously, many settings were not being properly retrieved from the presets.