So theirs this website that allows you to copy satellite image of layouts of you're favorite cities and then export them as .osm files. What I found most interesting is that you can use that along with the .osm plugin for blender to create a layout of planes. I'm thinking it may be possible to take real life city layouts and turn them into a map. Theirs a bit of cleanup thought with the importing and exporting.
Here's the URL:
https://www.openstreetmap.org/#map=15/54.6777/25.3003 (https://www.openstreetmap.org/#map=15/54.6777/25.3003)
That is pretty cool.
I do remember that Ghost Town had some integration with OSM or was working on adding it. I didn't mess with it yet.
I have used Terrain (http://www.west-racing.com/mf/?page_id=2979) to import landscapes from Google Earth, which is pretty cool.
It would be fun to see what someone could reproduce with the OSM and Terrain plugin working together.
I just might look into adding an OSM importer into the WW collection...we'll see :)
Sounds like it'd be a tough feature to implement but it would definatley add more unique features to WW. One thing I've notice is although you can procedurally generate a level throught 3ds max it means nothing if the level doesn't have good flow. One of the reason I stumbled across this.
I remember having a blast thought with that terrain plugin. I looked up the sahara desert on google earth and exported the height map. It made a pretty cool map to drive around in with the hl2 buggy.
I just checked and GhostTown Elite 0.65 has an OSM import/export. But the newest version (0.95) does not. GT 0.95+ is a whole rework of GT workflow, so maybe it is just temporarily missing.