Version 3.245 released on 10-9-2017
* Textures: Added new setting into the WW Pro VTF Exporter options to force 1.0 gamma for bitmaps that should use 1.0 (masks, etc).
* Textures: Fixed incorrect gamma when rendering normal maps with WW Pro VTF UI.
* Textures: Updated the WW Pro functions to add the WW Pro Texture attributes from a material to set mask slots to use the new Gamma 1.0 setting.
* Materials: Updated the Material settings to allow setting Phong on any shader (not just VertexLitGeneric).
I immediately re-released a quick update to address an issue with phong.
Version 3.246 released on 10-9-2017
* Materials: Added several Phong settings that were not in the phong group.
Version 3.247 released on 10-10-2017 -- IMPORTANT BUG FIX
* Materials: Fixed a problem with the Material Custom Attribute that added a feature only available in Max 2018+ that was breaking Wall Worm for previous versions of Max.