Everything was working last night, I load up 3ds max today and if i try to open my scene I get "File Open Error Error loading paramblock2"
after that I get "Invalid File-only partially loaded" and then it tells me it failed to load the scene. I get this same error with the 3 autobackups of the file as well as a previous version of the scene.
F11 is also empty when this happens
That's not good!
I've seen that happen once before and I think that my solution is to create a new scene then click File > Import > Merge then merge all your objects from that scene.
Can you explain what you were doing last? Did you happen to get any errors while working before the file was saved in this state?
If that doesn't work, then I would try this:
- Click Wall Worm > Wall Worm Utilities > Check for Problems
- Check the Default Displacement Material and VMT Imports library checkboxes and then click Delete Selected Files.
- Try opening original scene again
So merging appears to have worked, I can at least see my scene now but after moving the camera around everything is invisible, and I forgot that happened once before I started having these issues. At that time I just restarted my game and pc which fixed it.
I can still see things but only if wireframe is on.
Those two options in "check for problems" are greyed out.
If I export from the merged scene none of the displacements export and my map has about 2000 displacements :/
Ok It all mostly exports from the new scene after restarting 3ds max, I'm using Directx 9 instead of 11 and I can see everything except for the displacement materials which are white
OK. The DX shaders WW uses are DX 11 format by default. To change to a classic shader (for future material imports) go to global WW settings > Materials and switch the displacement shader to Native. It will use the native blending shader in Max. I don't think I currently have a function to convert the DX11 materials to use the DX9 shader, unfortunately.
Are the displacements still not exporting into the game?
The displacements are working, Thanks for all the help.
It's happened about 4 more times, each time I merge and re ad all the entities and restart so it detected displacements which mostly works fine, it also happened once in a new map I started.
I installed Vray a little while back, not sure if that maybe had any influence.
Interestingly it happened in a scene where the only wall-worm object was the map limits.
I will try to get to the bottom of this. Can you do this: Click File > Save As ... Archive and send me a link to download the zip file it creates?
Sent via email
I finally got around to testing your scene. I could not find anything odd in it. (BTW, cool road system you've got going there.)
I wonder if there is some set of steps you have taken that make the problem more likely to manifest? What are you generally doing when this happens? Is there a MAXScript error or anything like that preceding this problem?
I have not been able to replicate any similar issue.
And now my 3ds max will not even launch, I think it's safe to say the issue is unrelated to wallworm, same goes for the alpha not working. I guess I'll reinstall windows and everything.
before you uninstall... try this!
Sorry I posted before the answer just to make sure you got a message.
Close Max.
Navigate to : C:\Users\Shawn\AppData\Local\Autodesk\3dsMax (except use YOUR username).
Rename the folder for your Max version (like "2018 - 64bit backup" )
Now restart Max. Note you will need to reinstall WW and other macroscripts you may have had.
PS. There is a significant update to WW coming in next few days that will speed up many functions in WW... so keep an eye open for that. If you'd like to beta test it, feel free to send me a request in email.
After about 10 try's 3ds opens but my new scene which has been working for a few days now gives me the original error. I never actually bought windows (I never put a serial in) and things are starting to fall apart, the clock is always wrong, I've always had issues installing programs. I'll just buy it this coming Black Friday, do a clean install and hopefully that fixes everything.
Even yesterday I started having an issue with particular displacements where sub-object selection wasn't rendering at all.