Kevinlongtime wrote:
Thank you so much, both Wunderboy for taking the time to explain and re-write the normals export code and as always Shawn for helping out!
I haven't been able to test it as of right this moment becuase I have Max 2011 32bit (shouldn't work, right?) but from what Shawn has mentioned about the FBX file I sent him working on export now sounds very, very promising! I'd love to give it a test !
As for trying out the option for alternate normals, I don't recall the window popping up during normal compile with model tools for options such as clicking alternate normals so idk how i'd do that:S. Though, I'm guessing I should just wait anyways for the test built since you have already re-written the code for the next release?
YES!!!! I have just recieved the test version of the plugin with the new export normals code courtesy of Wunderboy (and Shawn for relaying messages) and it works beautifully. Seems to work perfectly even when importing OBJs now! Thank you once again Shawn for sticking through trying to help and contacting Wunderboy and Wunderboy again for re-doing the code which seemed to do the trick:)!
Well, that hurdle seems to finally be gone. Feels like some creative freedom now
Here is how the model from TF2 that I was testing is looking like in the source engine now after compile (like it should, smoothing wise)
Thank you so much, both Wunderboy for taking the time to explain and re-write the normals export code and as always Shawn for helping out!
I haven't been able to test it as of right this moment becuase I have Max 2011 32bit (shouldn't work, right?) but from what Shawn has mentioned about the FBX file I sent him working on export now sounds very, very promising! I'd love to give it a test !
As for trying out the option for alternate normals, I don't recall the window popping up during normal compile with model tools for options such as clicking alternate normals so idk how i'd do that:S. Though, I'm guessing I should just wait anyways for the test built since you have already re-written the code for the next release?
YES!!!! I have just recieved the test version of the plugin with the new export normals code courtesy of Wunderboy (and Shawn for relaying messages) and it works beautifully. Seems to work perfectly even when importing OBJs now! Thank you once again Shawn for sticking through trying to help and contacting Wunderboy and Wunderboy again for re-doing the code which seemed to do the trick:)!
Well, that hurdle seems to finally be gone. Feels like some creative freedom now
Here is how the model from TF2 that I was testing is looking like in the source engine now after compile (like it should, smoothing wise)