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Messages - NVBX

#1
General Discussion / Re: Exporting MassFX Hulls
August 07, 2014, 07:58:39 AM
Hey,

Thanks for the reply.

That was the problem I think, WW used elements. I guess what I'm asking is how can I separate the MassFX Rigid hull from the .max file. I've generated them and they're on the modifier list, but I can't seem to work out how to export them.


NVBX
#2
General Discussion / Exporting MassFX Hulls
August 05, 2014, 06:35:26 PM
Hi,

I saw the video on Convex Hulls which I liked and I used the WW tools and Hull helper, I created hulls which although weren't bad they had some issues around the doors I'm trying to create a collision LOD for.

I used MassFX is 3ds and it created hulls independent of elements which worked (mostly) a lot better. What I am wondering is if it's possible to export those Hulls created by MassFX into a seperate object or file. I am working on a building for Arma 3 which utilizes LODS which each LOD has its own mesh. So I use optimize and such for resolution LODS, but I'd like to use MassFX to create Collision and Shadow models, as they must be convex.


Thanks for any helps and/or suggestions.   ;D

Nevbox
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