I've been working on a few models for my map lately and this is one I started today. I couldn't find a light fixture I liked so I started on this.
Todo: Improve normal mapping, make lods, create a skin with a bulb, optimize poly count.
The $detail texture I made for this worked really well I think
I plan to make more skins for this and have it in multiple points around my map.
Another prop I'm working on for the same room.
Textured using mudbox