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Topics - EgrOnWire

#1
Brush entities rollout is loosing ents after 3DS Max restart.
When FGD is reparsed, Brush Entities are appearing where whey should be, but after shutdown they arent there again.

Paths to Binaries, etc inlcuded down below:

#2
WallWorm VMF exporter messes up with texture scaling on UVW maps.
Every texture is exactly 8 times smaller than it should be.

Scene units set up as 1u = 1 inch.

In Max, texture looks like this:



When exported into hammer it appears scaled exactly 8 times larger:


Texture scales are 14 on x and y, if divided by 8, they appear as they were in 3ds max, except the offsets are also wrong.


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