Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Anvil Bug Reports => Topic started by: wallworm on December 28, 2013, 09:07:09 PM

Title: Paint Alpha Bug
Post by: wallworm on December 28, 2013, 09:07:09 PM
I've found a bug with the Vertex Alpha functions. The bug will manifest in this situation:

You create displacements with the Faces to Displacements button in Anvil and the selected objects do not have vertex alpha. In this case, the vertex alpha will not transfer from your sculpt mesh to the displacements when using the Commit function. I am working on a fix for this.