prerogative

Recent Posts

Pages: [1] 2 3 ... 10
1
Wall Worm News / Wall Worm 3.72 Released
« Last post by wallworm on April 13, 2018, 02:50:42 PM »
Version 3.72 released on 4-13-2018

   * VMF/MAP Importer: Fixed bug when importing and the viewport isn't using Nitrous.
   
   * Entities: Fixed the Entity Editor floater to not exclude output value property in the columns.
   
   * Settings: Added new option in the Expanded Object Colors setting to Honor Entity Colors. When on (now default) copying an entity will force that entity to use the wirecolor for that entity as defined in the FGD.
2
Wall Worm News / Wall Worm 3.717 Released
« Last post by wallworm on April 11, 2018, 05:27:27 PM »
Version 3.717 released on 4-11-2018

   * WWMT: Added support for LODs when using the One $model Per Mesh option.
   
   * WWMT: Added new parameter for LODs: Remove Model on nodes in main model list that don't have a LOD mesh defined and the $model Per Mesh option is on. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Remove Mesh. This lets you defined triangles to delete from the LOD based on material name. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Bone Tree Collapse. This lets you pick nodes in the scene for the roots of bone trees to collapse in the LOD. Must pick bones that are actually used in model or there will be a compile error. Found in Modify Tab of the LOD Point Helper.
   
   * Convert Scene to Model: Fixed bug introduced in last update.

###################################

Version 3.716 released on 4-11-2018

   * WWMT: Fixed bug opening WWMT Floater in 3.715 due to an incorrect image path.

###################################

Version 3.715 released on 4-10-2018

   * WWMT: Added new option to export one $model per mesh in the WWMT. Default is off which will keep all meshes in the $body.

   * Hull Helper: Updated Hull Helper floater to be dockable.
   
   * Hull Helper: Updated several Hull Helper functions to force a viewport redraw. This alleviates some functions not displaying results until the mouse is moved.
   
   * Scripts: Updated $scripts/WallWorm.com/WallWormUtilities/selectEntitiesByMDLFileList.ms to work better when searching WWMT Helpers.
   
   * Utilities: Hide All LODs function updated to work more quickly.
   
   * Convert Scene to Model: Saves last used settings as default for next time.

   * Convert Scene to Model: Checked for hidden target layer being hidden (making results not visible).
   
   * Problem Checker: Fixed MAXScript error when loading problem checker.
3
Wall Worm News / Wall Worm 3.713 Released
« Last post by wallworm on April 06, 2018, 02:23:34 PM »
Version 3.713 released on 4-6-2018

   * Proxy Tools: Made Proxy Tools floater dockable and moved it from the Level Design Sub-Menu to the Wall Worm Model Tools Sub-Menu.
   
   * Model Utilities: Added the WWMT Scene functions to a new dockable floater found in the Wall Worm Model Tools menus. Previously was only found in the models tab of Anvil.

   * Utilities: Added new script to select all entities (WWMT/entities) that match names of MDL nodes found in a text file where each line lists a MDL file. To use this function, you must manually run this script: "$scripts/WallWorm.com/WallWormUtilities/selectEntitiesByMDLFileList.ms".
4
Wall Worm News / Re: Wall Worm 3.71 Released
« Last post by wallworm on April 03, 2018, 01:31:17 AM »
Version 3.712 released on 4-3-2018

   * Entities: Added support for static_prop scaling in CS:GO. Requires Entity FGD reparse in global settings.
   
   * Problem Checker: Added option to check for objects with invalid shaders (like brushes with VertexLitGeneric and WWMT Helpers using LightMappedGeneric, etc).
5
GMod / Setting up Wall Worm for Gmod in Max 2018
« Last post by wallworm on April 02, 2018, 11:37:10 PM »
New video for Gmod using Wall Worm 3.71+ and 3ds Max 2018. Also updated the docs for Wall Worm and Gmod.

6
Wall Worm News / Re: Wall Worm 3.71 Released
« Last post by wallworm on April 02, 2018, 08:03:41 PM »
Version 3.711 released on 4-2-2018

   * MDL: Fixed the Generate WWMT button not working in the Modify Tab.
7
Wall Worm News / Wall Worm 3.71 Released
« Last post by wallworm on April 02, 2018, 03:16:00 PM »
Wall Worm / Wall Worm Pro 3.71 Released today. The Gameinfo parser has been updated to more intelligently find assets from the search paths. Improves support for games that had minimal support including Gmod, Day of Infamy and CSS.
8
Wall Worm News / Re: Wall Worm 3.66 Released
« Last post by wallworm on March 30, 2018, 04:31:16 PM »
Version 3.665 released on 3-30-2018

   * Textures: Updated WW Pro to stop adding $normalmap as an extra texture slot for bumpmaps. This will stop new materials from generating both a $bumpmap and a $normalmap. ($normalmap should only be used in the Refract shader).
   
   * Settings: Fixed Create Local GameInfo button crashing with Gmod.
   
   * Settings: Updated the Create Local GameInfo function to open the cfg/mount.cfg file instead of gameinfo.txt when the current game is Gmod.
   
   * Settings: Added new user prompt with the Create Local GameInfo prompt when not creating a local game info from a game that this feature has been tested on. Currently, this function isn't working properly with Gmod and CSS. It has only been verified to work in CSGO and Black Mesa.
   
   * Settings: Updated the default normal map compression settings in WW Pro to DXT5/DXT1 to reduce files sizes. Previsouly defaults were BGRA8888/BGR888. Individual WW Pro users can change this in their global settings or override per bitmap.
9
Wall Worm News / Re: Wall Worm 3.66 Released
« Last post by wallworm on March 28, 2018, 10:02:27 PM »
Version 3.662 released on 3-28-2018

   * VMF Exporter: Fixed bad logic for skipping hidden objects and a sculpt mesh was unhidden--but the displacements were being skipped.
   
   * Displacements: Fixed bug clicking the Revert to Pieces button.
10
Wall Worm News / Wall Worm 3.66 Released
« Last post by wallworm on March 28, 2018, 03:41:30 PM »
Version 3.66 released on 3-28-2018

   * MacroScripts: Added new macros for removing entities from WWMT Helper geometry. Found under Wall Worm Model Tools menu.
   
   * Problem Checker: Added check for WWMT Helpers that have entities tied to their geometry objects.
   
   * Problem Checker: Made the Problem Checker floater dockable.
   
   * Problem Checker: Added check for valid Game Info path.
Pages: [1] 2 3 ... 10