Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - RYANSUPERGENIUS1123

#1
How do I add parallel polygons rapidly like YouTube users do a lot? That's what I must do first, seriously. I got 3ds Max 2014 BTW, but I'm new to it and impatient to make some progress on this model.

I'll paste my progress so far with my protagonist model, Arthur Dent (Simon Jones style) from The Hitchhiker's Guide to the Galaxy. I'm confused with features, such as how to add more polygons easily with lines, adjusting it to add it parallel lines, like his chin for instance, which I doodled in a screenshot of 3ds Max in Paint and attached in this. I'll post confusion and steps, since I'm a noob at the controls. Thanks in advance for giving comprehensible steps.

I'm an autistic atheist, and I love The Hitchhiker's Guide to the Galaxy (classic 1981 version), and I wanna make a CGI animation of BBC radio episodes starting with "Fit the Seventh", since the first 6 episodes were already adapted into a TV series in 1981.

#2
I'm a volunteer modeler for the upcoming Half-Life 2 mod "Black Mesa: Dormitories", and I finished my model of a roof skylight, and converted it to Source using Wall Worm. These are the kinds of files it got converted to:

_____________________________________________________________________________________________________________
_____________________________________________________________________________________________________________

Files included in the ZIP that I made from the RES:

materials\black_mesa\01_-_Default.vmt
materials\black_mesa\08_-_Default.vmt
materials\black_mesa\Material__27.vmt
materials\black_mesa\Material__28.vmt
materials\black_mesa\Material__29.vmt
materials\black_mesa\Material__30.vmt
materials\black_mesa\Window.vmt

models\black_mesa\Black_Mesa_Dormitories_Skylight.dx80.vtx
models\black_mesa\Black_Mesa_Dormitories_Skylight.dx90.vtx
models\black_mesa\black_mesa_dormitories_skylight.mdl
models\black_mesa\Black_Mesa_Dormitories_Skylight.sw.vtx
models\black_mesa\black_mesa_dormitories_skylight.vvd

_____________________________________________________________________________________________________________

Miscellaneous files (not in the ZIP file):

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.manifest

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.res

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.zip

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight_zip.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.qc

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.smd

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight_2012.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black_Mesa_Dormitories_Skylight_wwmt_custom.qci

_____________________________________________________________________________________________________________
_____________________________________________________________________________________________________________

Well, I put them all into a Zip file, and uploaded it to Dropbox. https://www.dropbox.com/s/cfhk7zj3icg50e6/Black%20Mesa%20Dormitories%20Skylight.zip?dl=0

So I sent this file to the people that are making the Half-Life 2 mod "Black Mesa: Dormitories", but I got this reply:

3:52 AM - inFus3d: Modelfiles are always in .mdl and .vtx formats.It does show up in the Hammer model viewer filter, but the model itself seems to be invisible.

So why are they invisible? I exported the textures and then the QC model. What am I missing? Anything else to make them compatible to be a visible prop for mapping with "Source SDK Base 2003 Singleplayer"? I've been looking all over Google and YouTube for this solution, and can't figure it out.

Well, here's a picture of my model. https://www.facebook.com/photo.php?fbid=4689774458953&l=6783cb2cc1
SMF spam blocked by CleanTalk