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Show Off => Models => Static Props => Topic started by: Beefaloaf on December 23, 2013, 11:18:20 AM

Title: Seasonal Nade (Xmas)
Post by: Beefaloaf on December 23, 2013, 11:18:20 AM
Here's a simple model I finished up last night.  This is a server side grenade replacement (using "Beefs Custom Nades" for SM, unreleased) for specific players, and all players on Christmas.  Since it's so small, not a ton of detail was required.

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fwww.oldguygamers.com%2Fpics%2Fmodels%2Fpresent%28model%29.jpg&hash=9088e70e2301eee0988225bf9f90cf582afc43a9)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fwww.oldguygamers.com%2Fpics%2Fmodels%2Fpresent%2520sc3.jpg&hash=0457a1519257b53ab187196c8a404619f06bc099)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fwww.oldguygamers.com%2Fpics%2Fmodels%2Fpresent%2520sc2.jpg&hash=5c50da41a268c5de507eaf05ade659da42bdf287)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fwww.oldguygamers.com%2Fpics%2Fmodels%2Fpresent%2520sc1.jpg&hash=630cc0c1ed4911c4759acdfb86ec1ffaf3e7705b)
Title: Re: Seasonal Nade (Xmas)
Post by: wallworm on December 23, 2013, 11:34:02 AM
Welcome to the WW forums Beef!

Looks great!

Tip: The ribbon up against the box (not the bow) can be removed altogether and reduce even more tris. You can do this by baking that geometry/color into the bitmap with the Projection Modifier and Render to Texture. Especially for a prop used for physics, this can help.