Hello everyone!
I just recently started using 3DS-Max and with it, Wall-worm. Skipping all the useless details I plan to bring in Source Assets (Models, Props, Etc.) and animate them in 3DS. The current problem I am having, however, is that whenever i import a model; the flexes and morphs don't seem to carry over. And a lot of source models (Specifically models used in Source Filmmaker) use flexes for facial animations and some even have body morph properties. As I said, I just started using 3ds and am new to its complexity as to that of SFM. To my knowledge (as told by a friend) if the flexes/morphers had been carried over they'd be shown if I clicked on the base mesh and selected the modify tab under "Morphers." I will give more detail as needed in later replies (Don't wanna end up typing everything out and no one responds XD). Thank you for your time!
I just recently started using 3DS-Max and with it, Wall-worm. Skipping all the useless details I plan to bring in Source Assets (Models, Props, Etc.) and animate them in 3DS. The current problem I am having, however, is that whenever i import a model; the flexes and morphs don't seem to carry over. And a lot of source models (Specifically models used in Source Filmmaker) use flexes for facial animations and some even have body morph properties. As I said, I just started using 3ds and am new to its complexity as to that of SFM. To my knowledge (as told by a friend) if the flexes/morphers had been carried over they'd be shown if I clicked on the base mesh and selected the modify tab under "Morphers." I will give more detail as needed in later replies (Don't wanna end up typing everything out and no one responds XD). Thank you for your time!