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Messages - RYANSUPERGENIUS1123

#1
How do I add parallel polygons rapidly like YouTube users do a lot? That's what I must do first, seriously. I got 3ds Max 2014 BTW, but I'm new to it and impatient to make some progress on this model.

I'll paste my progress so far with my protagonist model, Arthur Dent (Simon Jones style) from The Hitchhiker's Guide to the Galaxy. I'm confused with features, such as how to add more polygons easily with lines, adjusting it to add it parallel lines, like his chin for instance, which I doodled in a screenshot of 3ds Max in Paint and attached in this. I'll post confusion and steps, since I'm a noob at the controls. Thanks in advance for giving comprehensible steps.

I'm an autistic atheist, and I love The Hitchhiker's Guide to the Galaxy (classic 1981 version), and I wanna make a CGI animation of BBC radio episodes starting with "Fit the Seventh", since the first 6 episodes were already adapted into a TV series in 1981.

#2
Alright, so I'm using VTFEdit right now. I found the Black Mesa model and materials and textures from the Source Filmmaker folder (in the Black Mesa DLC), and I'm trying to export "skylight_windows.vtf" into a bitmap, and I just wanna be sure I do it right for this Source textures purpose. So I see there's flags that can be checked or unchecked. So far, the "Anisotropic" and "Eight Bit Alpha" flags are checked by default. Any recommendations on what to check or uncheck, and other settings to set before I export this VTF to a bitmap? Please reply soon, cuz I can't keep VTFEdit open forever. Need suggestions on flags and other settings to check before extracting the VTF. Thanks in advance.
#3
Alright, the model is starting to appear for the modder, but he has another problem. Here's a Steam message to me:

6:43 AM - inFusΞd: Seems to work now.The way it's designed is pretty neat, but I'd definetly work a bit on the textures;e.g. the windows & frames are pitch grey & brown.
#4
Alright, I edited it with a new WWMT helper, Shawn Olson (big fan of yours), and sent it to u. If you're still having a hard time getting it to be looked at, maybe I can stream how I do it and use a mic, and post it onto YouTube, and put a setting to keep it unlisted on YouTube, and then I'll link it on here, and only people that read this thread can see it, and I'll disable sharing on the video just to keep the video for personal things like help. Then u can watch it and let me know what I did wrong in the stream on my methods. That could help I think.
#5
Alright, so I deleted the WWMT helper. So how do I make another one again? I completely forgot how I made one in the first place, since it's been about a month already. I'm still a 3ds Max noob.
#6
How do I delete that and re-install the WWMT helper? And where do I find that Normal Modifier with the Flip Normal option at?
#7
Sent.
#8
Yep, all shaders are correct, according to every VMT created for this model. And I followed all your instructions, so yeah, I made a RES file and then put them into a ZIP file. I didn't see any VTFs when creating VMTs. Any idea where VTFs go to depending on what folders I selected for files to export, or is there any kind of button that opens the VTF directory? Plus, I edited my first post in this thread, with all the files I created in the list, so be sure to let me know what else might be missing, and what files in the list of miscellaneous files aren't needed, so my friend that I share my files with can see and use my model in Hammer.
#9
How do I open the VMT in Wall Worm?
#10
I'm a volunteer modeler for the upcoming Half-Life 2 mod "Black Mesa: Dormitories", and I finished my model of a roof skylight, and converted it to Source using Wall Worm. These are the kinds of files it got converted to:

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Files included in the ZIP that I made from the RES:

materials\black_mesa\01_-_Default.vmt
materials\black_mesa\08_-_Default.vmt
materials\black_mesa\Material__27.vmt
materials\black_mesa\Material__28.vmt
materials\black_mesa\Material__29.vmt
materials\black_mesa\Material__30.vmt
materials\black_mesa\Window.vmt

models\black_mesa\Black_Mesa_Dormitories_Skylight.dx80.vtx
models\black_mesa\Black_Mesa_Dormitories_Skylight.dx90.vtx
models\black_mesa\black_mesa_dormitories_skylight.mdl
models\black_mesa\Black_Mesa_Dormitories_Skylight.sw.vtx
models\black_mesa\black_mesa_dormitories_skylight.vvd

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Miscellaneous files (not in the ZIP file):

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.manifest

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.res

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight.zip

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black Mesa Dormitories Skylight_zip.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.qc

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight.smd

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\sourcesdk_content\hl2\modelsrc\black_mesa\Black_Mesa_Dormitories_Skylight_2012.bat

C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\Black_Mesa_Dormitories_Skylight_wwmt_custom.qci

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Well, I put them all into a Zip file, and uploaded it to Dropbox. https://www.dropbox.com/s/cfhk7zj3icg50e6/Black%20Mesa%20Dormitories%20Skylight.zip?dl=0

So I sent this file to the people that are making the Half-Life 2 mod "Black Mesa: Dormitories", but I got this reply:

3:52 AM - inFus3d: Modelfiles are always in .mdl and .vtx formats.It does show up in the Hammer model viewer filter, but the model itself seems to be invisible.

So why are they invisible? I exported the textures and then the QC model. What am I missing? Anything else to make them compatible to be a visible prop for mapping with "Source SDK Base 2003 Singleplayer"? I've been looking all over Google and YouTube for this solution, and can't figure it out.

Well, here's a picture of my model. https://www.facebook.com/photo.php?fbid=4689774458953&l=6783cb2cc1
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