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Messages - georgetheporge

#1
WWMT Questions / Re: Exporting textures question
June 26, 2012, 08:50:05 PM
alright, i look forward to your attachments video as i'm having some issues attaching this to the model  :D

i also sent you a PM with the model files, texture, and model/material folders from the export
#2
WWMT Questions / Re: Exporting textures question
June 23, 2012, 10:33:49 AM
Quote from: wallworm on June 22, 2012, 10:25:26 PM
Yeah... a lot of times models imported from other apps have flipped normals (and other problems too).

Even though Solid Works is really cool... I have a feeling that you may want to start fiddling with designing things directly in Max some if you plan on sending things to Source a lot... as that would mean you are eliminating the whole step of transfering from app to app.

i agree, i have a lot of experience in SW so it's more of a comfort zone thing for me, but i have a couple of more questions, i hope you don't mind if i post them here instead of creating a new thread!

the first is, i switched to a lower polygon model so my UV map will be easier to texture, but now every time i run it in the model viewer, i get a large 3d "ERROR" above my model like this:




and i was wondering, do any of your videos have information on using the attachment feature? when i added an attachment and loaded it as a weapon into the model viewer, the weapon just takes up about 1/4 of the top of the screen and isn't moveable at all
#3
WWMT Questions / Re: Exporting textures question
June 22, 2012, 06:28:17 PM
awesome! that fixed it  ;D i checked the 2-sided box under the shader basic parameters, and applied the normal modifier, and the resulting model in the source viewer retained its thickness!





thank you so much for all the help, the WWMT is great for me since i'm completely new at 3ds max - i'm doing all my modeling in solidworks, then importing to 3ds max and exporting to source is a nightmare but these fixes are really going to help me a lot, so thank you again  :D
#4
WWMT Questions / Re: Exporting textures question
June 22, 2012, 04:51:13 PM
perfect, thank you!

i have one last question, which may or may not be related to the WWMT but if it's not maybe you have some idea of how to fix it, but my model in the viewer is only showing up halfway mapped, while in 3ds max it looks normal, here's a picture that shows only half of the texture map on the handle showing up on the bottom

#5
WWMT Questions / Re: Exporting textures question
June 22, 2012, 04:33:48 PM
alright, i added these folders and changed my paths in the settings, and everything compiled completely and there were no errors i guess  :D


however, all of my files are exporting into

G:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\materials\customcontent\
and
G:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\models\customcontent\


is there any way to change the compile directory to something like
G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\customcontent
and
G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\customcontent
#6
WWMT Questions / Re: Exporting textures question
June 22, 2012, 03:41:33 PM
alright, i ran the batch file and i got the following in my command prompt:


G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\customcontent>cd "G:\Steam\steamapps\common\Counter-Strike Global Offensive\bin>"

G:\Steam\steamapps\common\Counter-Strike Global Offensive\bin>vtex.exe -game "G:\Steam\steamapps\common\Counter-Strike Global Offensive\bin" -mkdir -shader VertexLitGeneric -vmtparam "$model" "1" "G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\customcontent\daotm22.tga"
Adding .vmt parameter: "$model" "1"

Input file: G:/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/materials/customcontent/daotm22
ERROR: Problem figuring out outputdir for G:/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/materials/customcontent/daotm22

Hit a key to continue


i checked all my paths and everything looks like it's correct, i removed the read-only on my folder permissions but nothing is working with that either :(
#7
WWMT Questions / Re: Exporting textures question
June 22, 2012, 10:56:24 AM
Quote from: wallworm on June 22, 2012, 09:35:42 AM
My best guess is that the Material applied to the model isn't either a Standard, Shell or Multi/Sub-Object Material (Maybe it is an Arch & Design Material?).

thank you! i got it to go to the export screen with changing the type from arch & design to standard, now when i export the file, in my materials folder i get 2 batch files, my TGA file and a text document, but it still doesn't show up in the CSGO SDK as textured  :(

also, are there any differences when choosing between standard, shell or multi/sub-object material?
#8
WWMT Questions / Exporting textures question
June 22, 2012, 09:27:55 AM
hello, i'm having an issue with the WWMT texture export

currently i've been able to export my model to the source model viewer (which is great  :D), however, when i try to export my textures, WWMT tells me that i can only export TGA bitmaps

i've tried my texture map as a bitmap file and as a .TGA file, but it still won't go  :(  i included a picture of my material editor and WWMT settings below


does anyone have any ideas?

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