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Messages - XPxanderXP

#1
WWMT Questions / Re: Scout's collision model
June 21, 2012, 06:45:50 AM
Yeah I had to experiment with the wwmt. Perhaps I should have made a back up of my animation. Oh well worth it. Learned allot from it. Also I appreciate your help allot. Oh and I figured out that I couldn't do any facial animations on the scout's model. Is there a way to enable that trough the WWMT so I can animate them in the SDK?
#2
WWMT Questions / Re: Scout's collision model
June 19, 2012, 08:03:48 AM
and do you have any luck figuring out what's wrong?
#4
WWMT Questions / Re: Scout's collision model
June 15, 2012, 06:37:34 PM
Here is the whole error message

Welcome to MAXScript.

"Loading...
Wall Worm Model Tools
Version 1.78

www.wallworm.com

Forums now up at http://www.wallworm.net

Copyright (c) 2010-2012 by Shawn Olson
http://www.shawnolson.net

"
>> MAXScript Rollout Handler Exception:
-- Runtime error: Error opening bitmap: C:\Program Files\Steam\steamapps <<
>> MAXScript Rollout Handler Exception:
-- Runtime error: Error opening bitmap: C:\Program Files\Steam\steamapps <<
>> MAXScript Rollout Handler Exception:
-- Runtime error: Error opening bitmap: C:\Program Files\Steam\steamapps <<
>> MAXScript Rollout Handler Exception:
-- Runtime error: Error opening bitmap: C:\Program Files\Steam\steamapps <<
"Loading...
Wall Worm Model Tools
Version 1.78

www.wallworm.com

Forums now up at http://www.wallworm.net

Copyright (c) 2010-2012 by Shawn Olson
http://www.shawnolson.net

"
>> MAXScript Rollout Handler Exception:
-- Runtime error: Error opening bitmap: C:\Program Files\Steam\steamapps <<
#5
WWMT Questions / Re: Scout's collision model
June 14, 2012, 10:16:45 AM
Ok don't worry about it. I will wait
#6
WWMT Questions / Re: Scout's collision model
June 13, 2012, 07:03:48 PM
Did I said something wrong or are you just busy?
#7
WWMT Questions / Re: Scout's collision model
June 12, 2012, 12:12:01 PM
Yeah I forgot that. Now that I am trying it I am getting this error while doing it

"-Runtime error: Error opening bitmap: C:\Program files\Steam\steamapps

I can open my material folder when I press on "open folder' next to "material folder path" so I assigned it properly. Well at least. I think I did.
#8
WWMT Questions / Re: Scout's collision model
June 11, 2012, 03:53:57 PM
Well I managed to get the collision model working but I still have done something wrong. My model isn't textured for some reason. I had textured it in 3ds max and the bones are also visable. I have uploaded a screenshot this time.

http://s1047.photobucket.com/albums/b478/XPxanderXP/?action=view&current=modelproblem.png
#9
WWMT Questions / Re: Scout's collision model
June 10, 2012, 05:18:02 PM
The solution you gave worked but then I realize that my way is so completely wrong. I have seen the video that you posted earlier and I am trying to do it your way. Should have done that earlier though =/ I managed to get the model working in model viewer! Finally a result since the 3 days I was starting to import the animation.

Well it would be too easy to get it done right? So I have a new problem now. The collision mesh is visable and it has no textures while I had assigned textures in 3ds max. Perhaps I can't see the textures because the real model is underneath the collision model. I don't know if it was a stupid move to attach the collision model hulls to the bones to make sure it moved along with the mesh during the animation. Do you know what I did wrong?
#10
WWMT Questions / Re: Scout's collision model
June 10, 2012, 05:32:25 AM
Thank you for helping me. Glad I finally found a place to get help from. I tryed to fix the errors and thanks to you I got rid of two of the three error messages. Problem is now that it still says that my export non-renderable mesh as bone option is still on but it never was turned on. You can see it in my screenshot
http://s1047.photobucket.com/albums/b478/XPxanderXP/?action=view&current=errorscreenshot2.png

Perhaps I haven't turned it off somewhere else?
#11
WWMT Questions / Scout's collision model
June 08, 2012, 12:49:57 PM
Hello,

I have made a simple animation for the Scout model to be imported in garry's mod. Well perhaps I am old fashioned but I want to use the studiocompiler to make the model and it asks for collision model. I do not know how to export animations with WWT so that's why I use studiocompiler.

Yes I am new to WWT so please forgive me for my ignorance. I have managed to get a collision model that seems right but something is
surely off. I screwed it up I think so I posted a screenshot of my 'collision' model.

http://s1047.photobucket.com/albums/b478/XPxanderXP/?action=view&current=collisionmodel.jpg
http://s1047.photobucket.com/albums/b478/XPxanderXP/?action=view&current=errormessage.jpg


Also to be clear I ONLY want to have the collision model. Unless someone can show me a way that is way easier to export the model with the animation/collision model/reference smd. 

What I do not understand is that according to the error message my export folder doesn't exist. Probably made a typo because the folder is really there.

It would help me allot if someone knows how to help me.

Thanks in advance

EDIT: Oh I now realize that I probably misplaced this post. Sorry for that
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