Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - atrblizzard

#1
Bug Reports / QC Batch Importer Error
November 06, 2014, 05:42:56 AM
Hello,

I'm not sure if it's a bug what I've encountered or something else is causing said issues, but here's the log while importing QC/SMD within the batch importer through MarioKart's SMD. I'm currently running 3ds Max 2015.

"S:\Steam\Steamapps\common\SourceFilmmaker\game\ResurgenceSFM\models\"
"\modelsrc"
"scenery\structural\cemetery\"
"\modelsrc\scenery\structural\cemetery\"
""
"\modelsrc\"
"D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\"
"\modelsrc\D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\"
"D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\\stonek_phy_physbox.smd Imported"
-- Error occurred in wallworm_update_qcobject(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 31603; line: 1221
--  Frame:
--   ind: undefined
--   newbg: undefined
--   str: " stonel.tga  "
--   unclassed: #("$ikchain", "$alwayscollapse", "$root", "$poseparameter", "$weightlist", "$definebone", "$hboxset", "$hbox", "$attachment", "$eyeposition", "$bbox", "$proceduralbones")
--   hasFoundFile: undefined
--   startPos: 729
--   val: "skinfamilies"
--   qc: (wallworm_qc_struct wwmt:undefined model:"stonel" phys:undefined staticprop:true modelName:"scenery/structural/cemetery/stonel.mdl" shortModelName:"stonel" materialp:"models/scenery/structural/cemetery" surfaceprop:undefined concave:undefined opaque:undefined mostlyopaque:undefined mass:undefined inertia:undefined damping:undefined rotDamping:undefined jointconstrain:false shadowlod:false texgroupname:"skinfamilies" texturegroup:#() bodygroups:#() sc:1.0 lods:#() lodvals:#() seqvals:#(#("$sequence", ""idle"", ""idle"", "loop", "fps", "1")) sequences:#() paths:#("D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\") importedFiles:#("stonel.qc") includesToAdd:#() unclassified:#("$bbox -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601", "$hboxset "default"", "$hbox 0 "static_prop" -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601"))
--   ld: (qclod val:"25" replacemodels:#() qciincludes:#() replacematerials:#())
--   skipLODS: true
--   bg: undefined
--   theQC: <MixinInterface:memStream>
--   theLine: "$texturegroup skinfamilies {"
--   endPos: 760
--   param: "$texturegroup"
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   texGstr: <MixinInterface:memStream>
--   choicesarray: #()
--   lineArray: #("$texturegroup", "skinfamilies", "{")
--   splitStr: undefined
--   theFlagLine: undefined
--   texLine: undefined
--   newTextures: undefined
--   newld: undefined
--   called in wallworm_parse_qc(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 39966; line: 1572
--  Frame:
--   skincount: undefined
--   uniqueNames: false
--   collapseMeshes: true
--   extraSequences: ""
--   extaPath: undefined
--   OLDdfltOutTangentType: undefined
--   staticprop: true
--   deepSearchMaterials: false
--   removeUnweightedBonesFromSkin: false
--   xf: true
--   wwmt: undefined
--   qcistr: undefined
--   autoimportseqs: undefined
--   rotateModel: false
--   rotationAmount: 90
--   scaleMesh: false
--   skipLODS: true
--   physsmd: undefined
--   zeroRotations: true
--   CustomQCFile: undefined
--   mshphy: undefined
--   bgMapNames: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   scaleSMDs: undefined
--   toScale: undefined
--   newMultiMat: undefined
--   smd: undefined
--   buildMesh: true
--   dfltInTangentType: #step
--   dfltOutTangentType: #step
--   OLDdfltInTangentType: undefined
--   called in runQCImporton(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 10790; line: 268
--  Frame:
--   wwmt: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   called in fsource loop; filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 12970; line: 340
--  Frame:
--   wwmt: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   called in batchImportFromPath.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 13126; line: 346
--  Frame:
--   mdlqclist: #("D:\Projects\ProjectVaulderie\SMD\cemetery\gate\gate.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\moswndw\moswndw.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\obeliska\obeliska.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\pillar\pillar.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\pillarb\pillarb.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonea\stonea.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneb\stoneb.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonec\stonec.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoned\stoned.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonee\stonee.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonef\stonef.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneg\stoneg.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneh\stoneh.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonei\stonei.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonej\stonej.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\stonek.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonem\stonem.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonen\stonen.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneo\stoneo.qc", ...)
--   p: "D:\Projects\ProjectVaulderie\SMD\cemetery"
>> MAXScript Rollout Handler Exception:
-- Unknown system exception <<


Hopefully the log above proves to be useful, but if any additional information is required, I'm more than happy to assist.
SMF spam blocked by CleanTalk