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Messages - atrblizzard

#1
Bug Reports / Re: QC Batch Importer Error
November 06, 2014, 04:20:51 PM
Awesome, that did the trick, thanks! I've originally tried importing these files with the single QC importer and they worked fine without any edits within the QC file. But importing them in random orders (one file at a time) would still result the same issue mentioned above.

A simple grep replace that moves the bracket before skinfamilies down one row fixed the issue. Tried batch importing from several folders and they all worked flawlessly!


#2
Bug Reports / Re: QC Batch Importer Error
November 06, 2014, 01:14:10 PM
First of all thanks for the prompt reply.

Wasn't aware about the update from yesterday, which I've managed to upgrade to and try the SMD importer once again, details are at the end of the post.

Contents of the for stonel.qc as requested:

// Start of QC script
$modelname "scenery/structural/cemetery/stonel.mdl"

$cd "."
$cdmaterials "models/scenery/structural/cemetery"
$scale 1.0
$cliptotextures

$bbox -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601
$cbox  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000
$illumposition 0.000000 -0.000000 0.000000

$model "Body" "stonel"

// 2 LOD(s)
$lod 25 {
replacemodel "stonel.smd" "stonel_lod1"
}

// 1 hit boxset(s)
$hboxset "default"
// 1 hit box(es)
$hbox 0 "static_prop" -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601

$staticprop

// 0 shared animation model(s)

// 1 animation sequence(s)
$sequence "idle" "idle" loop fps 1 

// 1 skinfamily
$texturegroup skinfamilies {
{ "stonel.tga"  }
}

// collision model
$renamebone "stonel_phy" "static_prop"

$collisionmodel "stonel_phy_physbox" {
$concave
$mass 50.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}


Apparently the same issues show up in the latest version when importing them, version 2.34.

"H:\modelsrc\scenery\structural\cemetery\tomba\\tomba.smd Imported"
"S:\Steam\Steamapps\common\SourceFilmmaker\game\ResurgenceSFM\models\"
"\modelsrc"
"scenery\structural\cemetery\"
"\modelsrc\scenery\structural\cemetery\"
""
"\modelsrc\"
"H:\modelsrc\scenery\structural\cemetery\tomba\"
"\modelsrc\H:\modelsrc\scenery\structural\cemetery\tomba\"
"H:\modelsrc\scenery\structural\cemetery\tomba\\tomba_phy_physbox.smd Imported"
-- Error occurred in wallworm_update_qcobject(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 33347; line: 1294
--  Frame:
--   splitStr: undefined
--   qc: (wallworm_qc_struct wwmt:undefined model:"tombb" phys:undefined staticprop:true modelName:"scenery/structural/cemetery/tombb.mdl" shortModelName:"tombb" materialp:"models/scenery/structural/cemetery" surfaceprop:undefined concave:undefined opaque:undefined mostlyopaque:undefined mass:undefined inertia:undefined damping:undefined rotDamping:undefined jointconstrain:false shadowlod:false texgroupname:"skinfamilies" texturegroup:#() bodygroups:#() sc:1.0 lods:#() lodvals:#() seqvals:#(#("$sequence", ""idle"", ""idle"", "loop", "fps", "1")) sequences:#() paths:#("H:\modelsrc\scenery\structural\cemetery\tombb\") importedFiles:#("tombb.qc") includesToAdd:#() unclassified:#("$bbox -94.803703 -83.875305 -86.629204 94.927002 90.623497 93.820602", "$hboxset "default"", "$hbox 0 "static_prop" -94.803703 -83.875305 -86.629204 94.927002 90.623497 93.820602") UpAxis:"z" collapsebones:undefined)
--   skipLODS: false
--   startPos: 937
--   val: "skinfamilies"
--   texGstr: <MixinInterface:memStream>
--   newld: undefined
--   unclassed: #("$ikchain", "$alwayscollapse", "$root", "$poseparameter", "$weightlist", "$definebone", "$hboxset", "$hbox", "$attachment", "$eyeposition", "$bbox", "$proceduralbones")
--   hasFoundFile: undefined
--   theFlagLine: undefined
--   param: "$texturegroup"
--   theQC: <MixinInterface:memStream>
--   theLine: "$texturegroup skinfamilies {"
--   lineArray: #("$texturegroup", "skinfamilies", "{")
--   texLine: undefined
--   newTextures: undefined
--   bg: undefined
--   fsource: "H:\modelsrc\scenery\structural\cemetery\tombb\tombb.qc"
--   ind: undefined
--   choicesarray: #()
--   ld: (qclod val:"90" replacemodels:#() qciincludes:#() replacematerials:#())
--   newbg: undefined
--   endPos: 968
--   str: " tombb.tga  "
--   called in wallworm_parse_qc(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 41865; line: 1653
--  Frame:
--   removeUnweightedBonesFromSkin: false
--   deepSearchMaterials: false
--   rotateModel: false
--   dfltOutTangentType: #step
--   scaleSMDs: undefined
--   skipLODS: false
--   dfltInTangentType: #step
--   wwmt: undefined
--   mshphy: undefined
--   toScale: undefined
--   qcistr: undefined
--   xf: true
--   collapseMeshes: true
--   extraSequences: ""
--   CustomQCFile: undefined
--   skincount: undefined
--   smd: undefined
--   YUp: false
--   autoimportseqs: undefined
--   rotationAmount: 90
--   buildMesh: true
--   OLDdfltInTangentType: undefined
--   OLDdfltOutTangentType: undefined
--   fsource: "H:\modelsrc\scenery\structural\cemetery\tombb\tombb.qc"
--   bgMapNames: undefined
--   newMultiMat: undefined
--   zeroRotations: true
--   staticprop: true
--   extaPath: undefined
--   uniqueNames: false
--   scaleMesh: false
--   physsmd: undefined
--   called in runQCImporton(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 11221; line: 271
--  Frame:
--   wwmt: undefined
--   fsource: "H:\modelsrc\scenery\structural\cemetery\tombb\tombb.qc"
--   called in fsource loop; filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 13421; line: 343
--  Frame:
--   wwmt: undefined
--   fsource: "H:\modelsrc\scenery\structural\cemetery\tombb\tombb.qc"
--   called in batchImportFromPath.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 13577; line: 349
--  Frame:
--   p: "H:\modelsrc\scenery\structural\cemetery"
--   mdlqclist: #("H:\modelsrc\scenery\structural\cemetery\gate\gate.qc", "H:\modelsrc\scenery\structural\cemetery\moswndw\moswndw.qc", "H:\modelsrc\scenery\structural\cemetery\obeliska\obeliska.qc", "H:\modelsrc\scenery\structural\cemetery\pillar\pillar.qc", "H:\modelsrc\scenery\structural\cemetery\pillarb\pillarb.qc", "H:\modelsrc\scenery\structural\cemetery\stonea\stonea.qc", "H:\modelsrc\scenery\structural\cemetery\stoneb\stoneb.qc", "H:\modelsrc\scenery\structural\cemetery\stonec\stonec.qc", "H:\modelsrc\scenery\structural\cemetery\stoned\stoned.qc", "H:\modelsrc\scenery\structural\cemetery\stonee\stonee.qc", "H:\modelsrc\scenery\structural\cemetery\stonef\stonef.qc", "H:\modelsrc\scenery\structural\cemetery\stoneg\stoneg.qc", "H:\modelsrc\scenery\structural\cemetery\stoneh\stoneh.qc", "H:\modelsrc\scenery\structural\cemetery\stonei\stonei.qc", "H:\modelsrc\scenery\structural\cemetery\stonej\stonej.qc", "H:\modelsrc\scenery\structural\cemetery\stonek\stonek.qc", "H:\modelsrc\scenery\structural\cemetery\stonel\stonel.qc", "H:\modelsrc\scenery\structural\cemetery\stonem\stonem.qc", "H:\modelsrc\scenery\structural\cemetery\stonen\stonen.qc", "H:\modelsrc\scenery\structural\cemetery\stoneo\stoneo.qc", ...)
>> MAXScript Rollout Handler Exception:
-- Unknown system exception <<


And the QC contents for this model:
// Start of QC script
$modelname "scenery/structural/cemetery/tomba.mdl"

$cd "."
$cdmaterials "models/scenery/structural/cemetery"
$scale 1.0
$cliptotextures

$bbox -101.383705 -95.040009 -79.999603 101.383698 95.040009 79.999603
$cbox  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000
$illumposition 0.000000 0.000004 0.000000

$model "Body" "tomba"

// 6 LOD(s)
$lod 20 {
replacemodel "tomba.smd" "tomba_lod1"
}
$lod 40 {
replacemodel "tomba.smd" "tomba_lod2"
}
$lod 60 {
replacemodel "tomba.smd" "tomba_lod3"
}
$lod 80 {
replacemodel "tomba.smd" "tomba_lod4"
}
$lod 90 {
replacemodel "tomba.smd" "tomba_lod5"
}

// 1 hit boxset(s)
$hboxset "default"
// 1 hit box(es)
$hbox 0 "static_prop" -101.383705 -95.040009 -79.999603 101.383698 95.040009 79.999603

$staticprop

// 0 shared animation model(s)

// 1 animation sequence(s)
$sequence "idle" "idle" loop fps 1 

// 1 skinfamily
$texturegroup skinfamilies {
{ "tomba01.tga"  }
}


// collision model
$renamebone "tomba_phy" "static_prop"

$collisionmodel "tomba_phy_physbox" {
$concave
$mass 200.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}

#3
Bug Reports / QC Batch Importer Error
November 06, 2014, 05:42:56 AM
Hello,

I'm not sure if it's a bug what I've encountered or something else is causing said issues, but here's the log while importing QC/SMD within the batch importer through MarioKart's SMD. I'm currently running 3ds Max 2015.

"S:\Steam\Steamapps\common\SourceFilmmaker\game\ResurgenceSFM\models\"
"\modelsrc"
"scenery\structural\cemetery\"
"\modelsrc\scenery\structural\cemetery\"
""
"\modelsrc\"
"D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\"
"\modelsrc\D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\"
"D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\\stonek_phy_physbox.smd Imported"
-- Error occurred in wallworm_update_qcobject(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 31603; line: 1221
--  Frame:
--   ind: undefined
--   newbg: undefined
--   str: " stonel.tga  "
--   unclassed: #("$ikchain", "$alwayscollapse", "$root", "$poseparameter", "$weightlist", "$definebone", "$hboxset", "$hbox", "$attachment", "$eyeposition", "$bbox", "$proceduralbones")
--   hasFoundFile: undefined
--   startPos: 729
--   val: "skinfamilies"
--   qc: (wallworm_qc_struct wwmt:undefined model:"stonel" phys:undefined staticprop:true modelName:"scenery/structural/cemetery/stonel.mdl" shortModelName:"stonel" materialp:"models/scenery/structural/cemetery" surfaceprop:undefined concave:undefined opaque:undefined mostlyopaque:undefined mass:undefined inertia:undefined damping:undefined rotDamping:undefined jointconstrain:false shadowlod:false texgroupname:"skinfamilies" texturegroup:#() bodygroups:#() sc:1.0 lods:#() lodvals:#() seqvals:#(#("$sequence", ""idle"", ""idle"", "loop", "fps", "1")) sequences:#() paths:#("D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\") importedFiles:#("stonel.qc") includesToAdd:#() unclassified:#("$bbox -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601", "$hboxset "default"", "$hbox 0 "static_prop" -39.041203 -60.273499 -40.031601 39.041203 60.273499 40.031601"))
--   ld: (qclod val:"25" replacemodels:#() qciincludes:#() replacematerials:#())
--   skipLODS: true
--   bg: undefined
--   theQC: <MixinInterface:memStream>
--   theLine: "$texturegroup skinfamilies {"
--   endPos: 760
--   param: "$texturegroup"
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   texGstr: <MixinInterface:memStream>
--   choicesarray: #()
--   lineArray: #("$texturegroup", "skinfamilies", "{")
--   splitStr: undefined
--   theFlagLine: undefined
--   texLine: undefined
--   newTextures: undefined
--   newld: undefined
--   called in wallworm_parse_qc(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 39966; line: 1572
--  Frame:
--   skincount: undefined
--   uniqueNames: false
--   collapseMeshes: true
--   extraSequences: ""
--   extaPath: undefined
--   OLDdfltOutTangentType: undefined
--   staticprop: true
--   deepSearchMaterials: false
--   removeUnweightedBonesFromSkin: false
--   xf: true
--   wwmt: undefined
--   qcistr: undefined
--   autoimportseqs: undefined
--   rotateModel: false
--   rotationAmount: 90
--   scaleMesh: false
--   skipLODS: true
--   physsmd: undefined
--   zeroRotations: true
--   CustomQCFile: undefined
--   mshphy: undefined
--   bgMapNames: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   scaleSMDs: undefined
--   toScale: undefined
--   newMultiMat: undefined
--   smd: undefined
--   buildMesh: true
--   dfltInTangentType: #step
--   dfltOutTangentType: #step
--   OLDdfltInTangentType: undefined
--   called in runQCImporton(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 10790; line: 268
--  Frame:
--   wwmt: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   called in fsource loop; filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 12970; line: 340
--  Frame:
--   wwmt: undefined
--   fsource: "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc"
--   called in batchImportFromPath.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 13126; line: 346
--  Frame:
--   mdlqclist: #("D:\Projects\ProjectVaulderie\SMD\cemetery\gate\gate.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\moswndw\moswndw.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\obeliska\obeliska.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\pillar\pillar.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\pillarb\pillarb.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonea\stonea.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneb\stoneb.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonec\stonec.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoned\stoned.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonee\stonee.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonef\stonef.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneg\stoneg.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneh\stoneh.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonei\stonei.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonej\stonej.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonek\stonek.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonel\stonel.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonem\stonem.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stonen\stonen.qc", "D:\Projects\ProjectVaulderie\SMD\cemetery\stoneo\stoneo.qc", ...)
--   p: "D:\Projects\ProjectVaulderie\SMD\cemetery"
>> MAXScript Rollout Handler Exception:
-- Unknown system exception <<


Hopefully the log above proves to be useful, but if any additional information is required, I'm more than happy to assist.
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