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Topics - StickyfingazFo20

#1
Bug Reports / Bitmap2material Error
October 09, 2016, 12:53:08 PM
Cant seem to get this setup correctly.. Ive tried with both b2m 2, and 3. when i create materials i get this error.

MAXScript Rollout Handler Exception
---------------------------
Unknown property: "name" in undefined


Heres the full log.

-- Error occurred in mp loop; filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 25623; line: 563
--  Frame:
--   mp: #(textures\E-45 _col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined)
--   mat: textures\E-45 _col:Standard
--   COMP: CompositeTexturemap:Composite
--   dMap: undefined
--   b: undefined
--   bbm: undefined
--   dis: undefined
--   height: undefined
--   i: "textures\E-45 _col"
--   b2: undefined
--   called in createMaterials(); filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 27300; line: 619
--  Frame:
--   libraryName: "textures"
--   root: "C:\Users\StickyFingazFo20\OneDrive\New folder\3dmodels\E_45_flying_unit\textures"
--   mmm: undefined
--   sample: true
--   b: undefined
--   makemultimat: false
--   mult: undefined
--   extension: ".jpg"
--   mult_seamless: undefined
--   generateBlendMateialFromStandard: wallworm_texture_tools.generateBlendMateialFromStandard()
--   matlib_seamless: undefined
--   MM: undefined
--   recurse: false
--   tiling: 0
--   matlib: undefined
--   mps: #(#(textures\E-45 _col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45 _col_3:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45-nor_1:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45-steel detail_2_col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_col_2:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_glass_nor_:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_REF 1:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined))
--   folderFilter: "*"
--   sampleSize: 256
--   fileFilter: "*"
--   basename: "textures\"
--   Layer1: "DiffuseBase"
--   size: [2048,2048]
--   rd: 1
--   Layer2: "AmbientOcclusion"
--   Layer3: "Curvature[masked]"
--   sv: false
--   Layer4: "Height[masked]"
--   mmn: undefined
--   called in btnGenerate.pressed(); filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 29421; line: 682
--  Frame:
--   msg: undefined
--   texnum: undefined
--   errors: #()
>> MAXScript Rollout Handler Exception:
-- Unknown property: "name" in undefined <<
#2
WWMT Questions / concave Collision model trouble.
December 02, 2015, 02:37:15 PM
Already posted this in a previous thread of mine, but got no answer, so hope yall dont mind.

im having trouble with the collision model, ive tried multiple things even tried merging it with parts from a previously working collision model but it still wouldnt work, and yes i have ticked concave, aswell as reset xform then turned it into a editable poly. the problem is that the position of the collision is wrong and it doesnt become concave. Also i read somewhere that if i fragmented with voronoi which i did. i could use the fractured objectcs themselves as the collision model for the animated fracture, but im not at that stage yet.
not sure exactly how to do that tho, do i just add it to collision like you normally would?.



In this scene i processed it with the hull helper in order to get it back to normal, previous to that i had used mass fx rbody modifiers.

https://minbox.com/gi/W0qXHIO/download

[edit] i fixed lighting issue on the model by collapsing it into a single model, however im not sure if i would need the seperate models of it for the collision to work (bones)

its gotten pretty messy in the selection set so heres the selections u might need to use.
Collisionwhole, the entire collsion model.
btriizz, the entire Ref model
part1animation - part4, all the animated fractured pieces.
#3
WWMT Questions / Help! Leaking 1 elements
November 03, 2015, 03:45:12 PM
Im trying to import an animated bridge that explodes to source.
but when i compile it i get this error message.

Building binary model files...
Working on "Bridge_Demo.qc"
SMD MODEL Bridge_Demo.smd
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'myproject/Bridge_Demo.mdl'
WARNING: Leaking 1 elements

This happens whether or not i try to compile it with sequences or not.
also if it makes a difference. i made the bridge in hammer then imported the vmf. made the animation on the vmf model and found out i wasnt able to pick it with the wallworm model tool. i then tried placing another model and adding the bridge as a selection. tried to compile and got the error. i then exported it as 3ds. this allowed me to pick it with the ww model tool but i still get same error when i compile.

https://minbox.com/gi/W0qXHIO/download 3ds scene
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