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Design Tools => Wall Worm Model Tools => Bug Reports => Topic started by: jrocket on May 14, 2016, 09:57:16 PM

Title: SMD exporting vertex position as integers
Post by: jrocket on May 14, 2016, 09:57:16 PM
For some reason my vertices are all being exported as integers, making everything look blocky. Actually a pretty cool effect, but not the look I'm going for. I opened the smd file, and all of the first 4 values are whole numbers in every triangle.


0 1 -3 69 0.281047 -0.936498 0.209725 0.669415 0.15563
0 1 -3 69 0.262466 -0.94003 0.217844 0.669602 0.144254
0 2 -3 69 0.395326 -0.887931 0.235153 0.677795 0.147238


Happens in both the wallworm smd exporter and the wallworm pro exporter. Any idea what could be causing this?
Title: Re: SMD exporting vertex position as integers
Post by: wallworm on May 14, 2016, 10:11:49 PM
Another bug fix released. Thanks for sharing info. The updates I released this week were tested in existing installations of Max... but I didn't test extensively in new installations... which turns out I should have.

To fix this issue, go to your global WW settings > Models tab and set the SMD/DMX vertex precision to 6 (the value it should default to).
Title: Re: SMD exporting vertex position as integers
Post by: wallworm on May 14, 2016, 10:42:17 PM
And to follow up: the bug was in the global settings which set the defaults. But that default gets applied to new WWMT Helpers. To change a WWMT Helper already in the scene, select the WWMT Helper and open the Modify Tab. Then change the Precision value right above the Export QC & Model button. Note that param is only available in the Modify tab of the command panel... it was not added to the WWMT Floater UI.
Title: Re: SMD exporting vertex position as integers
Post by: jrocket on May 15, 2016, 12:10:19 PM
Thanks! The new update has fixed the issue.