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Topics - sinful

#1
Static Props / Trouble With Collision Hull
August 12, 2015, 10:54:13 PM
OK so i have this model



Its Physics model looks like this


Decompiled with Crowbar, imported to 3dsmax 2016 with WWMT SMD & QC Importer
I wanted to scale the model up 16x (make it very large)
And I also attempted to remake its collision hulls with hull helper, I wanted the collision hulls to be as accurate as possible
(making a KZ map, where collision means the entire game)


Saved + compiled as new model, loaded it up in hammer, and its collision hulls ended up looking like this



I don't know where the error happened. Any Ideas? Thanks.
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