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Messages - DillonBarba

#1
Static Props / Vomika7's wunderbar thread
January 08, 2016, 03:56:42 PM
#3
Using WWMT / Re: Sequence trouble.
June 19, 2015, 02:23:44 PM
i made them into a brush it looks okay i just dont want to waste anymore time on it,
ive started working on the dining room downstairs,
https://www.youtube.com/watch?v=1LhGstqiQ5Y
#4
Using WWMT / Re: Sequence trouble.
June 16, 2015, 02:09:45 PM
ill give that a shot tonight, could be simpler in the end anyway haha
#5
Using WWMT / Re: Sequence trouble.
June 16, 2015, 12:36:46 AM
i kind of found a hacky work around, i modeled the wall and attached it to my props.
so now its seamless lol.
#6
Using WWMT / Re: Sequence trouble.
June 15, 2015, 06:22:23 PM
im not exactly sure how to use info_lighting but i did put in those parameters i also changed the normals of the model to face outwards like the wall but to no avail.
#7
Using WWMT / Re: Sequence trouble.
June 15, 2015, 02:39:48 PM
yes, of course!
I've also run into a continuity problem when im trying to flow brush and model seamlessly.

as you can see in the attachment the model texture and the brush texture have the same color but different shadows are being casted onto them, does anyone know of a trick to make this more seamless?
#8
Using WWMT / Re: Sequence trouble.
June 03, 2015, 04:28:38 PM
figured it out, I was trying to animate without a bones system; i was moving verts per keyframe instead, like a lazy person lol
after i set up bones and a simple IK solver it worked like a charm.
https://www.youtube.com/watch?v=7K1UeHYJf5U

and if anyone is wondering how i got the bell sound to work,
#9
Using WWMT / Re: Sequence trouble.
June 02, 2015, 11:27:51 PM
I set a trigger to change the animation, but even in hlmv it's not showing the desired animation see i have idle and "Jiggle"
#10
Using WWMT / Sequence trouble.
June 02, 2015, 06:12:35 PM
Hey guys, I have this problem with this model im trying to animate.
i have the sequence all prepped and ready in 3dsmax and i have the parameters set appropriately the frames are set from the 0-25 frames and my qc looks fine.
// QC File generated by the Wall Worm Model Tools Version 2.588
// Get the latest version and notes at:
// http://dev.wallworm.com

$scale 1.0
$modelname "Bobs_Burgers/props/bb_bobsstoredoor.mdl"
$body bb_bobsstoredoor "bb_bobsstoredoor.smd"
$contents "solid"
$cdmaterials "Bobs_Burgers/props"
$sequence idle "bb_bobsstoredoor"  activity ACT_IDLE -1.0 loop fps 30
$sequence Wiggle "bb_bobsstoredoor_sequence_Wiggle" fps 30.0 fadein 0.2 fadeout 0.2

$include "bb_bobsstoredoor_wwmt_custom.qci"


the sequence shows up in hammer but it doesn't move.
any ideas? also bonus question i have a bell above a door and i want it to wiggle when shot.
anyone know how to solve this one?
#11
WWMT Questions / Re: compilation problem here.
December 04, 2011, 12:29:12 AM
aight will do, i hate how steam needs to be open to use the studiomdl.exe

also on a side note its funny that you lost my posts due to server crash because i lost my models and backup files due to a harddrive crash lol.

okay i attempted the restart steam and open mods etc etc.
got this little beauty still (AppFramework : Unable to load module p4lib.dll!)
#12
WWMT Questions / compilation problem here.
December 03, 2011, 09:57:09 PM
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