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Messages - GT

#1
It's going to be about a week since I can't get the displacement blended material to work, I tried everything. I can see the blend material in "Browse" list in Hammer (I don't use Hammer at all), I can see the material in Viewport (top texture at least), but there is always pink-black checker texture on displacements in game (L4D). Here is my setup (4K screenshot):

https://www.stasanet.cz/out/ftp/static/_temp/gt/displacement-blend_error.png

Max file (incl. Materials):
https://www.stasanet.cz/out/ftp/static/_temp/gt/displacement-blend_error.rar
(cca 5 MB)

And there is more:

1) How to get blended materials to work in my 3DS Max 2017 Viewport? I tended to use 2016 because of Vue, but I don't use it anymore since it looks terrible on 4K LCDs. I use World Machine only now, but my alpha painting is not working, the DirectX shader shows only top texture and there is error whenever I want to update blended material (see screenshot).

2) Can somebody (I pray for Shawn) write exact instructions, how to apply Slope Mask to Height Map so that the black areas of the Slope Mask will be the top texture and the white areas bottom texture of Wall Worm blended material? I have the MapToVColor modifier installed and I tried to follow advices from this post with similar effect, but I can't find the Slope Mask part anywhere:
https://www.wallworm.net/index.php?topic=1297.0

Height Map:
https://www.stasanet.cz/out/ftp/static/_temp/gt/torla_605m_heightmap.png
(cca 67 MB)

Slope Mask:
https://www.stasanet.cz/out/ftp/static/_temp/gt/torla_605m_slopemask.png
(cca 67 MB)

3) Is possible to have Specular Map and Normal Map on both materials of Wall Worm blended material?

EDIT: updated links...
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