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Messages - osama1337

#1
Well, You said that you don't know another .SMD importer than outdated wunderboy's and cannonfodder's, so we had to convert .SMD file using "MilkShape 3D 1.8.5" into .FBX file format, and then import it in 3DS Max 2013.
It worked, but when we are Pick Uping model and we click on "Quick Hull" it gives us same error as in first post. :/

I uploaded a .rar with whole files (.SMD .qc  and  .FBX)

http://www65.zippyshare.com/v/89530121/file.html
#2
Hi, I told my friend that has 3DS Max 2013 that you confirmed that Quick Hull is working without PhysX plugin, but he got same error as me in first post :/
And he has Product Update 3 Ofc.

He installed his 3DS Max 2013 in this order:

1. 3DS Max 2013 x64
2. 3DS Max 2013 Product Update 1 x64
3. 3DS Max 2013 Product Update 2 x64
4. 3DS Max 2013 Product Update 3 x64

He even tried installing PhysX 2.85 ( NVIDIA_PhysX_For_Autodesk_3ds_Max_2013_64bit_2.85.00427.02000 )

His OS: Windows 7 Ultimate x64

Can you advise us something?
Because we NEED Quick Hull function to make ragdolls for our HL2 Modification.

Thanks in advance
#3
Hello Again, My friend want to import some hl2 models into 3Ds Max 2013 64bit but he can't, because Wunderboy's and Cannonfodder's Importers are OUTDATED and they don't work with MAX 2013.
Are there another SMD (or .mdl) importers for Max 2013 x64 or can you import these files using WWMT?
Thanks in advance
#4
Hello, I heard that "Quick Hull" function has been fixed in newest versions of Nvidia PhysX Plug-in, so I just downloaded the "NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_64bit_2.86.00717.05000"
However, when I try to use "Quick Hull" it just gives me that error:



I have tried reinstalling 3DS Max and plug-ins in this order:

1. 3Ds Max 2012 x64
2. Hotfix 1 – Autodesk 3ds Max 2012 (for 64bit)
3. NVIDIA_PhysX_For_Autodesk_3ds_Max_2012_64bit_2.86.00717.05000 (It's the newest version)
4. Wall Worm Model Tools (Newest version from official site)

And it's still giving me same error.

My OS: Windows 7 Ultimate x64
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