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Topics - Exaco

#1
Hey all, maybe someone knows how to configure the csgo ? Used to know some time ago, but now there's no .FGD file and there's no GameConfig.

All i can get out of WallWorm atm: https://i.gyazo.com/b59f1756b3054e0f7b29f5b8215cc494.png

Edit: Trying this: https://www.wallworm.net/index.php?topic=1165.0
FIXED
#2
General Discussion / AGR Support ?
June 08, 2017, 05:18:20 AM
Hello, is there any plans for .AGR support ? What it does is basically exports ingame animations from a .dem to 3D Soft using HLAE.
#3
General Discussion / Bake Map ?
December 03, 2015, 05:21:47 AM
Hello, i've noticed that WallWorm is converting the .smd / .qc files in realtime and the CPU is heavily loaded, my old i5-2320 can barely handle DE Dust 2 ( CS:GO ), i have like 0.3fps in Shaded mode ( even with no textures ) is there any way to Bake the map into simple ( not file format, just to be like it's all made in max :D ) .fbx or .obj type of geometry ? Because i've worked with models and maps that has over few million polygons with complex geometry and 2 to 4k tex and i had none lag with it and compared to Dust2 the D2 is nothing ( A few planes with few lowres textures ).

Also i will need to export the map as .FBX with embed media ( diffuse tex ), but first i need to fix some things there and i can barely do it due to the freezes/lag.
#4
Hello everyone, what's the best way to import maps into 3ds ?

- .VMF has some bugs on some maps, small maps works better, imported ar_shoots ( CS:GO ) it's pretty much bug-free, but when it comes to bigger ones like Dust2 there is alot of issues, some objects is untextured or resized, there is "Player Clip" which cannot be removed ( attached to model ), also NODRAW which removes together with models.

- .VBSP ( did not tried, is it good ? Or is it only for Sprites ? )

- .DXF ( it's AutoCAD, so pretty much useless i guess - wireframe/lines only )

- .MAP ( Same as .vmf ? )
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