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Design Tools => Commercial Tools => Topic started by: wallworm on December 11, 2013, 04:23:05 PM

Title: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 11, 2013, 04:23:05 PM
I'm now done with a new geometry plugin for 3ds Max that is targeted at level design. You can create fairly complex base layouts and walls with simple UV controls. Get CorVex now (http://dev.wallworm.com/topic/66/corvex.html).







Title: Re: CorVex Game Geometry plugin
Post by: wallworm on December 14, 2013, 01:40:33 PM
CorVex is now Available for purchase. The introductory price is $4 (http://dev.wallworm.com/topic/66/corvex.html). In February 2014, the price will be $10. Those of you wanting to start using Max as a substitute for Hammer will hopefully enjoy this new tool.

Here is the first of several videos I've made on using CorVex. The others will follow throughout the weekend.

Title: Re: CorVex Game Geometry plugin
Post by: wallworm on December 14, 2013, 06:52:50 PM
Part 2:

Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 15, 2013, 12:46:52 PM
There is a problem at this moment with the VMF exporter regarding CorVex objects. I will release an update to WW to fix this ASAP (hopefully later today). I'm also releasing new updates to CorVex that add some new UVW controls.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 15, 2013, 02:28:10 PM
The Bug mentioned above has been fixed in the Wall Worm VMF Exporter.

Also, I've updated CorVex to add the following UV options:

* Lock Aspect Ratio of Map Height/Width
* Independent UV scale/offset for the top/bottom from the sides.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 23, 2013, 12:04:20 PM
CorVex 1.2 update loaded today:


Version 1.2

* Negative Height now creates geoemtry with normals in the correct direction.
* Added new checkbox called Export as World Geometry. Used with the Wall Worm VMF Exporter.
* Added Spline Base button to Delete spline.
* Added Spline Base button to select all splines.
* New Spline pivots now align to CorVex position.
* Exposed the cutter objects in the UI. You can now set objects in the scene as cutting objects. See Known Issues in Docs.

Please note that you cannot use Cutter objects when targeting the VMF Exporter at this moment. Actually, that isn't entirely true... but the CorVex objects will need tweaked to export when using Cutters. You would have to add a Edit Mesh modifier followed by an Edit Poly modifier... then remove the verts and set correct edges... so at this moment the cutters are not really a viable optimization.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 09, 2014, 08:46:48 PM
I'm working on a new update to CorVex that includes a Wall Mode. I'm sure you will enjoy this one.
Title: CorVex 1.3 Released with Wall Mode
Post by: wallworm on January 12, 2014, 01:40:36 PM


Version 1.3 (See Known Issues if Upgrading)

* Added Wall Mode and Wall Width values.
* Removed step spinner.
* Separated CorVex parameters into the following parameter blocks: Parameters, UV Controls, Material IDs and Cutters.
* Added Wall UV Tops selection for how to UV the top of walls. Default uses a global world space.
  The alternate method is to use the same UV as the first side of the wall block.
* Added Bake to Geometry button. When pressed, creates an Editable Poly snapshot of the CorVex object
  and hides the CorVex. If the Export as World Geometry is on, deactivates it and tags the clone to export.
* Added Material ID controls for wall ends and wall side 2.
* Added button to get spline bases from another CorVex.
* Added button to get properties from another CorVex.
* Added button to generate a multimaterial for the CorVex object.
* Added UV Side Method called Reset Each Face.
* Fixed Bug where SplineShape() objects were not used in mesh generation, even though they worked in 1.0.

Get CorVex Here (http://dev.wallworm.com/topic/66/corvex.html) to enhance your toolset for level design while supporting the Wall Worm project!
Title: CorVex 1.35 Released
Post by: wallworm on January 13, 2014, 05:28:49 PM
I released 1.3 yesterday but today already have some new features. You should be able to use the download link I sent out yesterday if you already own CorVex.

Version 1.35

* Added Start and End Angles for open walls (made from non-closed splines).
* Added button to reset Open End Angles to 90 degrees.
* Updated the Bottom UVs to match the UVs of tops when using the From Side option of Wall Top Method.
* Added new Side Method for Walls to set UV of Second Side of walls to line up with the first side. The flow from one side to top to bottom will align if you set the Side Method to Wall Match Both Sides.
* Updated UI to disable the T/B Rotation spinner if the Wall Top Method is set to From Side.

Version 1.31

* Fixed cutter object list not displaying cutter objects.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 14, 2014, 12:28:52 AM
Version 1.36

* Fixed UVW on top/bottom to work even with negative height and negative wall widths in Wall Mode.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 15, 2014, 09:39:32 AM
Version 1.37

* Added control for Bottom UV Method to separate from that used on Top/Bottom of walls.

* Added control for top/bottom UV to control the coordinate system used for top/bottom global coordinates. See Known Issues when using the CorVex coordinate system for Top/Bottom.

* Fixed bug in CorVex geometry getting offset when the pivot of the CorVex is moved. Simultaneously updated Wall Worm VMF Exporter to accommodate the same scenario. See Known Issues if using the Corvex as the Top/Bottom coordinate system.

If you already own CorVex, you should still be able to use the link sent the other day to download the latest version. Please simultaneously download the latest version of Wall Worm.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 15, 2014, 12:18:22 PM
There was a bug in the UVW of wall tops but that is fixed. You can re-download this if you have the plugin already.

I also updated the documentation to reflect CorVex 1.37+. (http://dev.wallworm.com/topic/66/corvex.html)
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 16, 2014, 02:46:56 PM
Version 1.39

* Added new parameter for the Offset Vector. Previously, the offset was always set to use the direction of the Spline's local Z axis in world space. Now you can choose to use World Z, Corvex Z or Spline Z. The default is now World Z, so if you have an existing CorVex that used the spline's orientation for the offset vector, change this parameter in the main parameter rollout.
* Added ability to use negative Open Wall End angles.
* Added button to swap values between start and end angles.
* Fixed UVW bug on tops/bottoms that happened on closed walls with negative height, negative wall width and certain spline orientations.
* Fixed UVW of tops/bottoms when using a vector not aligned to the World.
* Fixed UVW on ends of open walls with negative height.
* Updated the top/bottom UVW to be compatible with the Wall Worm VMF Exporter regardless of the CorVex UV coordinate system.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 17, 2014, 10:35:33 AM
Version 1.4

* Added Stack Selection rollout. Offers various sections to send to the modifier stack including the following face selection checkboxes for all CorVex objects: Sides, Tops, Bottom. And for Wall Mode Corvex objects: Open Ends, Wall Side 2 and Hidden Sides.

I've also made notice on the CorVex page that the introductory sale price of CorVex for $4 is going to end in the near future. Once over, the cost of CorVex will be $10.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 20, 2014, 07:17:29 PM
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 21, 2014, 11:56:28 PM
I've found some more bugs with various combinations of Vector From and UV Global Coordsys. I'm working on a fix for these cases. Generally, the bugs I'm addressing deal with the UVs on tops/bottoms of blocks as well as walls that are using global uvs on tops/bottoms.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 22, 2014, 02:18:34 PM
Version 1.43 released

* Fixed Top/Bottom UV bugs with various combinations of Vector From and Coordsys settings and the Vector From node's transform. Some Top/Bottom UVs on existing CorVex objects may change after applying this update. Simultaneously released Wall Worm 1.98 with accommodations for this updated CorVex version.

* Bake to Geometry function now bakes the correct top/bottom UVs when using the CorVex UV coord system.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 27, 2014, 12:26:30 PM
Version 1.44

* Fixed bug with Normalize UV in Wall Mode.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 27, 2014, 03:42:55 PM
New video on using the different UV coordinate systems.

http://www.youtube.com/watch?v=a8i-YocbJd8
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 31, 2014, 11:18:09 PM
Version 1.5

* Added support for all shapes (not just Line and Editable Spline shapes).
* Added Interpolate Splines checkbox. When on, all splines in spline base list use the spline's interpolation. When off, line and editable splines only use knots.
* Added Utility Floater with several utility functions. Functions include converting spline pairs to floors, ceilings and walls all at once as well as a UI for assigning an arbitrary list of splines to an arbitrary list of CorVex objects all at once.
* Added Spline Base double-click function to select in the viewport the object double-clicked in the Spline Base list. This differs from the right-click function because it does not go into vertex sub-element mode and does not preset the action to Create Line.
* Faces for Top/Bottom are now swapped when there is a negative height, for more expected results pertaining to material IDs and stack selection spinners.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on February 03, 2014, 04:24:52 PM


This video should give you a good idea of some practical utilities of CorVex. And it should plant some more food for thought on the mentality behind many of the tools I build.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on February 05, 2014, 01:46:21 PM
Version 1.53

* Updated MultiMaterial functions to always make 6 sub-materials (even in block mode).
* Updated MultiMaterial function to name the multimaterial using the CorVex node name.
* Added new Spline Pairs to CorVex option called Single Floor. This setting defaults to on. When on, floors created with the CorVex utility are all part of a single CorVex node even if using multiple pairs of splines. When off, the tool will generate one CorVex per each spline pair.
* Updated Spline Pairs to CorVex to detect some spline order problems. This will not solve all problems but will solve some.
* New splines generated with the Spline Pairs to CorVex function now get names based off of this string: CorVexFloorPlan.
* Updated spline base list double-click and right-click functions to un-hide the selected spline if hidden.

Version 1.52

* Forced complete redraw after pressing the UV buttons to align Left, Top and Bottom. Previously, the UV change was not displayed until the viewport changed or another parameter was changed.

Version 1.51

* Fixed bug when a shape in the Base Splines has an Edit Spline modifier applied.
* Added the Successive function to the CorVex utility floater.
* Added tooltips to the CorVex utility floater.
* Added Side Method "Side 1 Flow (Block Mode)".




If you own CorVex but don't have the latest version, contact me and I will send it to you.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on February 17, 2014, 10:59:57 PM
CorVex 1.54 released today:

* Added Wall option Separate Each Segment. When on (default) uses the current method of capping each segment of the wall with hidden sides (faces). This is best when you need to export to a game engine and need separate blocks (or need a concave collision hull). When off, the hidden faces are never made.

* Added Wall option Weld Verts. This option is only available when the Separate Each Segment is disabled. When on, there is only one element per sub-spline when collapsed to editable poly. When off, each segment of the spline becomes a sub-element when collapsed to editable poly.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on March 10, 2014, 01:02:12 PM
Version 1.55

* Fixed bug in Wall Mode where the first side of a wall could sometime have the incorrect Material ID on half of the Polygon.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on March 10, 2014, 11:30:20 PM
CorVex is now available on the Autodesk Exchange Apps (http://apps.exchange.autodesk.com/3DSMAX/en/Detail/Index?id=appstore.exchange.autodesk.com%3acorvex_windows64%3aen). If you buy it from there, please write a review of CorVex!
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on April 06, 2014, 05:21:38 PM
Version 1.56 Released

* Added new UV parameter Reset U Per Spline When on (default), each spline in the spline base list resets the U to 0. When off, uses that last U offset from the previous spline.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 01, 2014, 11:09:05 PM
Version 1.57

* Added new UV parameter "Distance Offsets". When on each spline's U will be offset by the distance from the last point of the last spline in world space.

* Added several new Material ID parameters that allow you to use the Spline's Material ID to control the material ID of segments in a CorVex Object.

* Updated the Random ID function to work correctly with the second side of a wall in Wall Mode.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 13, 2014, 08:57:03 AM
Version 1.58

* Fixed bug opening scenes with CorVex objects created before version 1.5.

* Minor optimization.

* Updated the Get Settings From Corvex function to acquire properties added after version 1.5.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on July 09, 2014, 12:37:21 PM
Version 1.59

* Added new Parameter to Flip Normal. This will flip the normals on the object.

* Added new Reference System controls to the CorVex Utility floater. This allows you to set the Reference System for generated splines. At the moment, this feature is experimental and not documented.

* Fixed bug where last side of a Block CorVex section derived from a closed spline would not get correct Material ID when using the Material ID from spline setting.

* Changed labels of U/V Scale spinners to use the word Tile rather than Scale.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on September 13, 2014, 05:20:46 PM
Version 1.6

* Added buttons to Material ID rollout to get materials from objects in the scene.

* Fixed up some of the UI logic to disable/enable Material ID checkboxes, buttons and spinners based on current settings.


The new material buttons are quick and convenient ways to assign materials to sections of your CorVex objects without having to open the Material Editor and track down materials. This is useful for scenes where you are adding CorVex objects and there are already objects in the scene that have the materials you need on the CorVex.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on September 14, 2014, 10:36:44 AM
Version 1.61

* Fixed a bug in the Pick Material functions added in 1.6. The material picker was failing if the closes hit node did not have a mesh property.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on September 20, 2014, 04:49:41 PM
Version 1.62 Released




* Added new property Increment Type. Now the height of each wall element or each block mode block can be incremented. Possible settings are None (all tops equal height), Step (where each element has a flat top) or Slope (where each element's height transitions from the highest point of the last element to the lowest height of the next). None and Step work in all modes. Slope only works in Wall Mode.

* Added new property Increment Amount that determines how much higher one block is than the last.

* Added new Top/Bottom height/width parameters for the top/bottom UV calculations. This allows the top and bottom UVs to have as granular control as the side UVs.

* Added new utilities to generate new splines from sections of a CorVex object.

* Fixed a bug in the Pick Material functions added in 1.6. The material picker was failing if the current material on the current CorVex object wasn't a MultiMaterial.

* Fixed bug in mapping coordinates when the Match Height was set to true and the current height of the CorVex object is 0. Now the mapping calculations will check to make sure that the Mapping Height value will always be non-zero.

* Fixed bug with some Wall CorVex objects where elements would get incorrect division angles between elements.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on October 01, 2014, 08:14:41 AM
Version 1.63

* Added new setting Reset Step Per Spline. This setting is used with the Step and Slope Increments. When enabled, each spline (and each subspline if in Wall Mode) will reset to the initial height. When off, the increment always continues from the last height of the last subspline.

* Added
another Top/Bottom UV Scale option: Use Side UV Scale. This forces the top scale to match the sides and is the new default value for the UV Scale method.

* Added support for XREF Materials in the functions to get bitmap dimensions.

* Fixed
the Get Properties from CorVex function to collect some properties that were missing.

* Fixed bug in the Side 1 Material ID setting in Wall Mode. It now applies to hidden sides of walls as it worked in earlier versions of CorVex.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on October 14, 2014, 11:30:00 PM
Version 1.64
Title: Re: CorVex Game Geometry plugin Now Available
Post by: CarbonCopyCat on December 11, 2014, 08:31:18 PM
Will CorVex get an option similar to the current slope option with constant thickness throughout? It would be useful for making curved sloped roads and such easily without having to convert the CorVex object to an editable poly.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 11, 2014, 09:08:49 PM
It should currently already have a constant thickness. The only caveat I know of is that, at this moment, curved slopes often need to have the sloped side edited manually to break non-planar polygons and/or to turn the triangulation in order to properly export into Source. I hope to eventually alleviate that.

In terms of what you are asking, it's possible that I'm not interpreting the question correctly.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: CarbonCopyCat on December 11, 2014, 10:08:11 PM
I should probably work on my explaining-via-text skills, but anyway, by constant thickness I meant something like the slope on the right, rather than the one on the left (which is the slope mode currently in CorVex):
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5kOPQI1.png&hash=8c7787a4e4fffbe41a19f6cc1bb872a4f004ae6f)
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 11, 2014, 11:21:32 PM
OK, I understand now. I thought you meant width.

You can already accomplish this with CorVex. The attached image shows the settings. Simply make the spline non-planar (move some of the vertices up or down on Z).

(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fwallworm.com%2Fprojects%2Futilities%2Fassets%2Fcorvex_sloping_road.jpg&hash=dcd06e8956c0a34a95d92f963adfa52f48aa51bd)

Note that, like mentioned in my last post, this can create problems with the VMF exporter so you will need to use an Edit Poly modifier or collapse to poly and break non-planar polygons and/or turn some edges on top/bottom polygons. I hope to add a setting in CorVex to deal with that scenario eventually, but for the moment you'll have to tweak it if you need it as brushes.

Title: Re: CorVex Game Geometry plugin Now Available
Post by: Orvid on December 13, 2014, 06:13:45 PM
Enabling the "Break Non-Planar Polygons" option in the VMF exporter should also be enough, as it causes the exporter to add that modifier to a duplicate of the object at compile-time. Just be aware that this can slow down the export.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 10, 2015, 10:47:28 AM
CorVex 1.65 out today. Includes new functions:

* Added function to collapse all control splines into a single spline. Function in CorVex modify tab under the Base Splines list and in the CorVex Utility Floater. Click for no welding; right-click to weld.

* Added button to create a Point Helper at each knot of selected splines in CorVex Utility Floater. Click for points at knots; right-click for points at interpolated knots.

And new video with a lot of CorVex usage:

http://www.youtube.com/watch?v=5on5u4nMzzQ
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 21, 2015, 06:18:03 PM
Version 1.66

* Added new Rollout labeled Wall Worm Connection. Handles tags for Wall Worm's VMF exporter.

* Moved the "Export as World Geometry" check box to the Wall Worm Connection rollout.

* Added new parameter: Tag As Func Detail. Used with Wall Worm's VMF exporter.

* Added new parameter: Tag As Sky. Used with Wall Worm's VMF exporter.

* Added New Stack Selection option for Concave Polygons. Selects Polygons that should be re-triangulated.


Note that if you downloaded CorVex earlier today, it had everything up through the Concave Polygon selection option. I added this option later and fixed the version # in the UI.

Also, the new checkboxes for WW Export Tags require the very latest version of WW that was loaded yesterday.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 23, 2015, 01:51:12 PM
Version 1.67

* Added new parameter Force Convex Polygons. When on, all four-sided polygons are re-triangulated if they are not convex.

* Added new parameter Edge Threshold. Controls the threshold at which polygons are broken with visible edges into separate polygons.


When you turn on Force Convex Polygons all of the elements are re-triangulated to be convex. This is helpful for sloped walls or any CorVex object who's splines are not planar. It works on all 3-4 sided polygons (not on the tops/bottoms of block corvex elements that happen to have more than 4 sides). Note that it works in tandem with the Edge Threshold for sides. Edge Threshold was always set to a hard-coded value in older versions of CorVex. New versions let you set the threshold.

Both of these new parameters make it far easier to create valid brush geometry with little manual cleanup.

Turning on Force Convex Polygons does create a performance hit, but not noticeable in most scenes.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on May 28, 2015, 04:50:23 PM
Version 1.69

* Fixed bug in Wall Mode where last wall block would have poor triangulation.

Version 1.68

* Added checkbox to force all vertices to snap to the grid.

* Fixed bug where last side in each block would get incorrect material ID when using Material From Spline. Bug did not affect wall mode.

* Fixed bug where the first side of a block CorVex would use the Side 1 Material ID even when Lock IDs was on. Now the first side of block mode honors the Lock IDs setting. Bug did not affect wall mode.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on June 04, 2015, 12:00:48 PM
Version 1.7 and 1.71

* Fixed a bug where the function acos() would return a value of (-1.#IND) for angles between blocks in Wall Mode, causing  some elements of the wall to be corrupt.

* Fixed a bug introduced recently where some spline types could crash CorVex.

I discovered the second bug only minutes after loading 1.7 so within minutes loaded 1.71.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on June 20, 2015, 12:44:00 AM
Version 1.74

* Fixed Normals on Wall Mode when the height is negative.

* Fixed UVS on top/bottom of Wall Mode when height is negative.

* Fixed a bug in Wall Mode when UVs set to Normalized.

* Minor Code Optimization.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on August 06, 2015, 11:08:12 AM
Version 1.75

* Added support for Material ID from spline on interpolated splines.

* Fixed bug in the Material ID settings where the Lock IDs was ignored for any part of the object that had a Material ID by Spline setting turned on.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on August 10, 2015, 06:14:50 PM
Version 1.76

* Minor performance optimization.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on September 22, 2015, 03:44:12 PM
Version 1.77

* Fixed bug with Wall Mode using Interpolation on closed splines where the end pieces of the wall were not properly closed.

* Fixed bug on Block Mode with interpolation on closed splines where the sides were not lining up with the interpolation of the spline.

* Added a sanitizer to fix a potential MAXScript error due to a fringe case of rounding errors in Max and a pathInterp() call to a value over 1.0.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on October 04, 2015, 12:37:22 PM
Version 1.78

* Fixed a rare bug where some kinds of splines could cause Corvex to generate this error: "-- Runtime error: Mesh TVFace index out of range".
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on October 12, 2015, 11:16:27 PM
Version 1.79

* Added new function to the CorVex Utility Floater to break selected vertices in a spline and close it. This function is helpful especially if you need to add walls breaking up rooms or if you need to convert a concave spline into a collection of convex splines for block mode.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 10, 2016, 01:09:34 PM
Version 1.81

* Added Presets Rollout. Allows you to save CorVex nodes as presets to reuse in later scenes.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on February 16, 2016, 03:34:54 PM
Version 1.82

* Added Material ID stack selection. Allows sending faces with specific material IDs up the modifier stack.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on February 19, 2016, 10:47:49 PM
Version 1.83

* Fixed UV bug in Wall Mode when the Bottom UV Method is set to From Side and the Top UV Method is set to Global.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on January 06, 2017, 10:48:08 AM
Version 1.84

* Added new stack selection modes for selecting Vertices.

* Added new Vertex Color controls to give different sections of the system vertex colors. Allows either color per vertex or color per face.

* Optimized some functions by using BitArrays instead of Arrays.

* Fixed some UI elements not properly activating/deactivating based on dynamic setting rules.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on September 01, 2017, 03:30:04 PM
Version 1.88

* Fixed bug in Wall Mode with closed shapes that were not Line shapes. Fixes problems with shapes like Rectangle, Circle, etc.

* Shapes: Added support for non-interpolated results for the Freehand Spline in 3ds Max 2018.

Version 1.87

* CorVex Utility Floater: Added utilities to copy/instantiate parameters between many CorVex nodes.

* CorVex Utility Floater: Added separate value for the ceiling depth so that floor and ceilings can be different depths.

* CorVex Utility Floater: Updated the method for placing ceiling parts so that the ceiling will not clip into walls.

* Utilities: Updated all the Get Settings buttons in the modify tab rollouts to include a check for whether the CONTROL button is held down. When down, parameter controllers are instanced instead of values just copied.

Version 1.86

* Added new setting Flat Bottom that will force all vertices of the bottom of the corvex node in wall mode to remain flat in the Z axis even if the splines are not flat. Allows creating walls with variable heights. Only works when the offset vector is aligned to the world.

* Added several utility buttons in each rollout to acquire the settings for that particular rollout from other CorVex nodes in the viewport.

* Fixed bug where a CorVex node using Wall Mode would have unexpected offsets on the second side (away from the spline). Fix only works if offest vector is aligned to the world Z.

Version 1.85

* Updated mesh generation to remove some isolated vertices that were created previously. Since this could affect existing scenes because of topology dependent modifiers, this is turned off by default in existing CorVex nodes. New nodes will have it turned on. There is no UI for this parameter, but it can be set via MAXScript with $.doClean = true.

* Added controls for choosing what channel is used for the vertex colors.

* Fixed bug where opening scenes created with CorVex before 1.84 automatically getting a Vertex Color display mode set to Face Colors. It now defaults correctly to None.
Title: Re: CorVex Game Geometry plugin Now Available
Post by: wallworm on December 30, 2017, 03:10:34 PM
Version 1.9

* Fixed problem of zero-area face on a wall mode CorVex with a height of 0 and using the Slop Increment setting.

* Updated the Bake function to be compatible with the latest brush tracking functions in Wall Worm.

* Added new setting in the Wall Worm Connection rollout to Exclude from Export.