Version 5.0.77 released on 5-9-2021
* QC/SMD Importer: Fixed a bug importing a QC/SMD/VTA before some other functions had run.
* Global Settings: Updated the setting mechanism to store settings in a JSON file rather than a MAXScript file. This improves security in WW. For 3ds Max 2017+.
* Global Settings: Added menu to choose some settings based on user type (Animator Vs Level Designer, etc).
* Global Settings: Added a preview image of current sky default. Note, sometimes a sky is blank, and for those there is no current workaround.
* Global Settings: Fixed error changing between presets in some situations.
* VMF Exporter: Updated the settings mechanism to store settings as a JSON file rather than a MAXScript file. This improves security in WW. For 3ds Max 2017+.
* VMF Exporter: Added support using the scale in prop_detail_sprite entities exported in a Forest node using Detailer objects.
* VBSP Importer: Fixed MAXScript error when importing a VBSP file that contains inline comments at the end of lines.
* VMF Exporter: Improved performance exporting PropLine objects into VMF.
* VMF Exporter: Fixed transform of prop entities from a PropLine when the entities were part of a Group node. However, a crasher was found related to using Groups in Propline, for group support was removed until a fix can be found.
* VMF Exporter: Fixed WWMT Proxies causing MAXScript error if not a WallWormMDL node.
* VMF Exporter: Fixed a few cases where WWMT Proxies that were not WallWormMDL nodes and did not have an explicit entity tied to them would export with incorrect default entity data.
* VMF Exporter: Fixed error when exporting a level with some extra path lookups.
* Materials: Added new material menu called Render Map that has a new convenient set of functions to replace the Render Map function in Max. Only works for Slate. Preset functions only work in 3ds Max 2017+.
* Render Map: Updated Render Map function to save the current settings into the current texture as a custom attribute.
* Materials: Added option to export a material as a Grass Shader to work with latest CSGO.
* WWMT: Updated WWMT prop_data to be compatible with recent changes in CSGO.
* WWMT: Fixed the Gibs Model Class menu missing the CeilingTile option in the Custom Attribute rollouts.
* WWMT: Added a button to Prop Data rollout of WWMT Floater to send current Prop Data settings to all the gibs. Previously this button was only in the modify tab when a WWMT Helper was selected.
* WWMT Proxies: Fixed rollout layout problem in Max 2017+ when command panel was resized.
* ProPalBoard: Fixed MAXScript error in 3ds Max 2022.
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Version 5.0.73 released on 3-22-2021
* ProPalBoard: Added an option to set whether to use Render to Texture or Bake to Texture in 3ds Max 2021+.
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Version 5.0.72 released on 3-16-2021
* WallWormMDL: Updated Reload Model button to work when the source of the MDL node is a WWMT Helper in the scene.
* WallWormMDL: Fixed incorrect rotation of collision hull when the source of the MDL is a WWMT Helper.
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Version 5.0.71 released on 3-14-2021
* BorderSpline: Fixed MaterialID support not working correctly after the first subspline.
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Version 5.0.69 released on 3-13-2021
* BorderSpline: Added support to set Segment MaterialID to match ID from the polygons material IDs along the border.
* CorVex: Added support to for getting the Spline Material ID from BorderSplines.
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Version 5.0.68 released on 3-12-2021
* ProPalBoard: Updated ProPalBoard to apply the correct opacity map to the rendered material when using Max 2021+.
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Version 5.0.67 released on 3-12-2021
* WallWormMDL: Fixed a bug in the MDL loader that would only load the first submesh when a MDL was compiled with staticprop. Now staticprop models load all meshes in the prop.
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Version 5.0.66 released on 3-9-2021
* BorderSpline: Fixed a recently introduced bug.